Ruin Explorer
Legend
I mean, that you don't agree doesn't mean that it's not typically regarded as such. Specifically, WotC is a part of Hasbro, a large publicly-traded corporation. Such companies are inherently risk-averse. D&D is undergoing a true renaissance, becoming bigger than it ever was. It has done that without any attempt to court controversy or address "mature themes" and indeed, only 3.XE ever even really flirted with that, and that only briefly. There is no logical reason for the company to divert into anything which is even potentially risky at this point. "Mature themes" or "controversial material" is not part of the WotC brand, nor part of the D&D brand. On the direct contrary, in fact.Well, I don't agree that including Southern-style (or influenced) slavery is inherently problematic
It absolutely could be, but if you expect a large corporation specifically known for playing it relatively safe, whose product is currently succeeding in a big way, to suddenly decide "Hey now is the time to push risky stuff no-one is particularly asking for and which the setting doesn't need!", then I'd suggest you need to adjust your expectations quite a lot.I don't see why a D&D setting can't be published with mature themes...it is already marketed as a game for 14+ year olds.
If you're expecting some 3PP known for risky material to do it, then that's more reasonable.
Re: chattel slavery, the Romans had chattel slavery in the sense you describe as well as debt slavery and indentured servitude and so on. The big difference was that generally the Romans didn't "breed" slaves or maintain long-term slave populations in extremely poor conditions, and Roman culture had certain broad expectations about how slaves were to be treated, which were better than those of the South (or indeed some other ancient societies) - they weren't typically written into law until the 100s or later IIRC (but then they gradually got actual rights and everything). It was still horrific of course but lacking the breeding and racial aspects and I would argue with lower levels of inhumanity overall (and also relatively smaller populations - at the absolute peak Rome might have had 40% slaves in certain agricultural regions, whereas in places like Haiti it was more like 85% of the population were slaves). And unfortunately the Muls in Dark Sun bring in both the breeding and racial aspects pretty seriously.
But I'm maundering on, sorry.
Point is I think the "necessary" alterations to "make safe" Dark Sun wouldn't rob it of an inherent character and might actually seem smaller than the ghastly 2nd boxed set in 2E, let alone the 4E changes. I'd be fine with much bigger changes personally, so long as certain key aspects are kept (psionics is not in fact one of them for me, but if it's ditched, you'd need to do a hell of a lot more with magic to replace it).
EDIT - As an aside, I believe if D&D keeps succeeding, there may eventually be a demand for "mature" settings (moreso than Ravenloft) that WotC wants to meet, as new kids grow up playing the FR or whatever and feel it's a bit too sanitized and they want something edgier for their late teens and twenties, but that's not likely to happen for a few years yet I'd suggest, so probably would be a 6E thing.