KahlessNestor
Adventurer
So this happened, and I had to make a call about it when I realized (and couldn't find in PHB or DMG) that there are no rules for social checks in combat. In Pathfinder there are rules for Intimidate and Bluff in combat.
The player rolled to intimidate a goblin. He rolled a 6. I was going to just wave it off, as that wouldn't have beaten my first instinctive DC of 10. But then I thought, no, that should be an opposed roll Wisdom save. Still probably won't work. But I believe if you give up your action, you should at least maybe have a chance. I mean, he could have hit it with his warhammer or firebolted the goblin
So I rolled. A 2. -1 Wisdom. 1. Okay...so now what? No rules for this. I decided on a success the target is Frightened of you for 1 round. But that was such a failed save! So maybe fail by 5 or more, Frightened for 1d4 rounds (rolled a 3).
I have had characters want to roll Diplomacy and have ruled it won't work unless you spend an action. I did use a DC then, maybe 15? No one has succeeded, so I haven't had to decide what happens.
Bluff and Sense Motive I might give advantage on your attack, or disadvantage on their attack (like a free Dodge). Should be opposed rolls. (BvSM or SMvSM?)
So anyone else have ideas of what they do for Intimidate, Bluff, Diplomacy, and even Sense Motive in combat? Diplomacy I might be more stuck on.
Sent from my SM-G900P using EN World mobile app
The player rolled to intimidate a goblin. He rolled a 6. I was going to just wave it off, as that wouldn't have beaten my first instinctive DC of 10. But then I thought, no, that should be an opposed roll Wisdom save. Still probably won't work. But I believe if you give up your action, you should at least maybe have a chance. I mean, he could have hit it with his warhammer or firebolted the goblin
So I rolled. A 2. -1 Wisdom. 1. Okay...so now what? No rules for this. I decided on a success the target is Frightened of you for 1 round. But that was such a failed save! So maybe fail by 5 or more, Frightened for 1d4 rounds (rolled a 3).
I have had characters want to roll Diplomacy and have ruled it won't work unless you spend an action. I did use a DC then, maybe 15? No one has succeeded, so I haven't had to decide what happens.
Bluff and Sense Motive I might give advantage on your attack, or disadvantage on their attack (like a free Dodge). Should be opposed rolls. (BvSM or SMvSM?)
So anyone else have ideas of what they do for Intimidate, Bluff, Diplomacy, and even Sense Motive in combat? Diplomacy I might be more stuck on.
Sent from my SM-G900P using EN World mobile app