Quasqueton
First Post
What kind of common conveniences do the core spells and magic items allow a civilization to have, without having to make new spells or magic items?
[All prices below are just for materials. We can assume, for this discussion, that mages and priests are salaried.
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For instance, continual flame costs 50gp. A (hooded) lamp with a year's supply of oil (8 hours a night, 365 nights) costs 56gp. Getting a supply of rubies for the material component would be a logistical problem, perhaps, but a city, theoretically, could have continual flame street lights.
Could a hand of the mage (mage hand at will) be useful to a society at 450gp each? What regular use would creative minds get out of this?
Can elementals be called and bound and compelled to work permanently? Looking through the various calling and binding spells, it seems the durations are not permanent. Am I missing something?
How about summoning a lantern archon to create the continual flame street lights -- could easily create 7 lights with a single 4th-level spell for no gp cost.
A wand of prestidigitation costs about 190gp for 50 hours worth of "service" - that's about 3.8gp/hour. What could such an item do to be worth its price to a society at large? Cleaning? Flavoring?
What could an animated (medium) skeleton do regularly to be worth the one-time cost of 25gp? Or a zombie for 50gp? Would they be a cost effective army, rather than training, equipping, and feeding conscripts? What service could these things perform that would be useful, profitable, yet keep them out of the public eye (kind of disturbing to have a skeleton or zombie pulling a ricksha).
What other core spells and items would a society exploit "right out of the book"?
The talk on Eberron got me thinking on this. Apparently, the designers of that setting created new spells and items to support the creation of things like trains and flying ships. But I'm wondering just how much use a society could get out of the core rules without having to create new spells and items.
Quasqueton
[All prices below are just for materials. We can assume, for this discussion, that mages and priests are salaried.

For instance, continual flame costs 50gp. A (hooded) lamp with a year's supply of oil (8 hours a night, 365 nights) costs 56gp. Getting a supply of rubies for the material component would be a logistical problem, perhaps, but a city, theoretically, could have continual flame street lights.
Could a hand of the mage (mage hand at will) be useful to a society at 450gp each? What regular use would creative minds get out of this?
Can elementals be called and bound and compelled to work permanently? Looking through the various calling and binding spells, it seems the durations are not permanent. Am I missing something?
How about summoning a lantern archon to create the continual flame street lights -- could easily create 7 lights with a single 4th-level spell for no gp cost.
A wand of prestidigitation costs about 190gp for 50 hours worth of "service" - that's about 3.8gp/hour. What could such an item do to be worth its price to a society at large? Cleaning? Flavoring?
What could an animated (medium) skeleton do regularly to be worth the one-time cost of 25gp? Or a zombie for 50gp? Would they be a cost effective army, rather than training, equipping, and feeding conscripts? What service could these things perform that would be useful, profitable, yet keep them out of the public eye (kind of disturbing to have a skeleton or zombie pulling a ricksha).
What other core spells and items would a society exploit "right out of the book"?
The talk on Eberron got me thinking on this. Apparently, the designers of that setting created new spells and items to support the creation of things like trains and flying ships. But I'm wondering just how much use a society could get out of the core rules without having to create new spells and items.
Quasqueton