chitzk0i said:Tough cookies. You'll also have to change something else.
D&D is not Fantasy Toolkit #3.
What? Yes, yes it is. That's always been the primary purpose of D&D.
...What the hell? Can people actually believe that?
chitzk0i said:Tough cookies. You'll also have to change something else.
D&D is not Fantasy Toolkit #3.
chitzk0i said:D&D is not Fantasy Toolkit #3.
Sure, but to be a toolkit it just needs to be easy to modify/houserule. D&D can do that while still having strong default archetypes undergirding each class - and thus default defining class features.Derren said:D&D is a toolkit system which also has some example settings. Its not like Shadowrun where one specific setting is assumed.
Although I agree with you, yes, many people do believe that. D&D used to be a generic Tolkieneque fantasy simulator, but of late, and especially in 4e, it's become a lot less generic and a lot more "Welcome to the World of Dungeons & Dragons." The presence of dragonborn and tieflings in core, the sample art for nonhuman-forged weapons (have you seen those silly dwarf and dragonborn weapons?), the invention of huge numbers of monsters that are iconic neither to traditional fantasy nor old-school D&D, all take us away from Fantasy Toolkit thinking.ProfessorCirno said:What? Yes, yes it is. That's always been the primary purpose of D&D.
...What the hell? Can people actually believe that?
Actually, I think the opposite is happening. In previous editions, D&D hewed pretty closely to Tolkienesque fantasy. With the addition of the dragonborn and tieflings and the simplification of the planes, I think 4e shows how D&D is broadening the base of the fantasy it draws from (that is, sword and sorcery, which is different from Tolkien). I think in 4e it'll be easier than ever to drop races here and add others there. The "generic-ness" of the 4e planes will also make it easier for DMs to discard them and replace them with something more to there liking.MindWanderer said:Although I agree with you, yes, many people do believe that. D&D used to be a generic Tolkieneque fantasy simulator, but of late, and especially in 4e, it's become a lot less generic and a lot more "Welcome to the World of Dungeons & Dragons." The presence of dragonborn and tieflings in core, the sample art for nonhuman-forged weapons (have you seen those silly dwarf and dragonborn weapons?), the invention of huge numbers of monsters that are iconic neither to traditional fantasy nor old-school D&D, all take us away from Fantasy Toolkit thinking.
That's hard to square with the example setting being placed in the core 3 books.Derren said:D&D is a toolkit system which also has some example settings. Its not like Shadowrun where one specific setting is assumed.
Jonathan Moyer said:Actually, I think the opposite is happening. In previous editions, D&D hewed pretty closely to Tolkienesque fantasy. With the addition of the dragonborn and tieflings and the simplification of the planes, I think 4e shows how D&D is broadening the base of the fantasy it draws from (that is, sword and sorcery, which is different from Tolkien). I think in 4e it'll be easier than ever to drop races here and add others there. The "generic-ness" of the 4e planes will also make it easier for DMs to discard them and replace them with something more to there liking.