Fiendish Dire Weasel
First Post
Another "boo" for innate Turn Undead and no innate deity-related ability
They're not really opposites. They're sort of at "right angles" to each other and to the world itself. Making a piece of the world more shadowy doesn't necessarily make it more fey, and vice versa.
They do share the property of both being "echo worlds," in which the general topography of the world is duplicated.
While we haven't said so explicitly, I think that you can get from Toril's Shadowfell to Oerth's Shadowfell *somehow*. But you're probably better off to go to Sigil and find a door leading to the world you want.
I dunno, I really can't see the Raven Queen granting radiance-based powers... I'm disappointed that they didn't go further with the radiance thing, actually. Changing turn undead to a radiant-type damage spell that can be used on anyone but has extra effects on undead would've been neat, and then they could've had something like rebuke as an alternative, dealing necrotic damage to living things and affecting undead in some interesting way.Jonathan Moyer said:Rock on.
I love turning undead, and IMO it's a natural fit for gods like Pelor, the Raven Queen, Bahamut, and so on. But IMO gods like Corellon, Avandra, or Gruumsh don't care as much about fighting the scourge of the undead and would probably focus on other things. Maybe the fluff text for Turn Undead will bring me 'round, but I'm glad it sounds like it'll be an easy "fix" if I want to go that route.
It sort of makes sense, though - otherwise you'd have to do extra design work every time you want to use a cleric of a god that hasn't been statted out already. This way you can use a cleric of Minor Deity #7 without having to design and balance a new power.Falling Icicle said:I'm disappointed that Clerics have to spend feat(s) to get powers specific to their deity.
It so did not. There was never anything Tolkienesque about D&D except a few races. The real inspiration for D&D has always been sword-and-sorcery. You're right about D&D becoming more expansible and flexible, though!Jonathan Moyer said:Actually, I think the opposite is happening. In previous editions, D&D hewed pretty closely to Tolkienesque fantasy.
In some ways I agree but I have to look beyond the PC races and see the core of D&D:Gloombunny said:It so did not. There was never anything Tolkienesque about D&D except a few races. The real inspiration for D&D has always been sword-and-sorcery. You're right about D&D becoming more expansible and flexible, though!
Don't blame the crappy magic system on Vance! Gygax's magic system is way different than anything seen in any Vance story, and besides, Vance never intended it to be used for games. (It works a lot better in stories, where a single author chooses both the spells prepared and the challenges faced so that they fit together in interesting ways.) Not to mention that only a couple of Dying Earth stories even bother to mention spell memorization at all.AtomicPope said:Granted, that's not to say that Vance didn't contribute to D&D. He is responsible for providing the basis of the worst magic system of any roleplaying game to date
Yes. There is no such thing as a generic fantasy toolkit, because there's no such thing as generic fantasy. Each fantasy is unique to itself, including D&D. It certainly is "inspired by" a lot of sources, but that doesn't mean it's anything other than D&D.ProfessorCirno said:What? Yes, yes it is. That's always been the primary purpose of D&D.
...What the hell? Can people actually believe that?