Some Stories Are True

Eric Zephlaer

Noting the gesture from Wrenn, Astrid will stop moving forward and survey the area with greater scrutiny, as she bends light around her to cause her appearance to become blurry. If she is able to locate any other sentries, she will attempt to mystically shock one.
 OOC: 75

MacConnell

Creator of The Untamed Wilds
... Wrenn points... indicates... augment...
 GM: To help players better see how to optimize the use of certain game mechanics, I will have your character augment himself before combat ensues.

... Astrid... bends... shock...
Astrid: blur 32
Oorvid: motility 43, soullessness 42
Volki: camo 37
Wrenn: athletics 40
Wrenn: 23(launch) + 28(accuracy) + 40(clarity) + 66(d100) = 157 + 40(athletics) = 197 + 100(surprise) = 297

Amiradthae: 32(avoidance + 11(analysis) + 81(d100) = 124
297 - 124 = 173% * 10 = 17 - 2(deflect) = 15
Astrid: 56(bending) + 32(shock) + 75(d100) = 163
Volki: 51 + 37(ionize) + 50 = 138

Amiradthae: 17(conditioning) + 11(fury) + 63(d100) = 91
163 - 91 = 72% * 6 = 4
138 - 91 = 47% * 6 = 3
A1: Body: 10 - 15 = -5, incapacitated.
A2: Body: 10 - 4 = 6, hurt.
A3: Body: 10 - 3 = 7, hurt.
From his location nearer Wrenn, on the party's left side, Oorvid leans around some vegetation to catch the eye of Askari. Neither man being much suited to anything resembling stealth, he sucks in a breath, letting it out slowly as a visible ripple travels across his exposed skin. He does this twice and Askari follows his example, though his mystical talent is less.

Wrenn releases his arrow at the unsuspecting sentry. The arrow pierces through the light leather tunic and into the abdomen of the Amiradthae, who falls from the tree having taking enough damage from the single shaft to become incapacitated. At the sound of the bowstring, Astrid and Volki both unleash their mystical assaults upon the targets spotted by Askari. Both are able to hurt the waiting enemies, but nothing more significant.

Remembering the last encounter with Amiradthan Archers, Oorvid and Askari must steel themselves for the impending likelihood of sprouting enemy arrows.

The two enemies who were mystically hurt, both suffer anguish and look about anxiously seeking their foe, finding Askari, Astrid, and Volki. Those two draw their bows, despite the knowledge that they are facing Benders. It is unknown if any other enemies are nearer to Oorvid and Wrenn.
Shirt: 33 - 3 = 30 - 3 = 27
Astrid: full wellness
Mantle: 24
Stones: 20
Oorvid: full wellness
Tunic: 61 - 6 = 55
Volki: full wellness
Tunic: 45
Wrenn: full wellness
Tunic: 57
Ularin Arrows: 22
41 marks: currency

(helps Astrid)
whitish ingot: 2, ??

(helps all characters)
Bat Guano: 6 measures, {heat x2}
Bandy Feet: pair, (Confluence +2)
Beaver Incisors: pair, ??
black claw necklace: 1, ??
Hawk Feet: pair, ??
Jay Feet: pair, (Will +2)
Spider Claws: 5 sets, {toxicity x2}
Spider Fangs: 5 sets, (Cohesion +2)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

Beaver Skull: 1, ??
Bandy Skull: 2, (Confluence +2)
Hawk Skull: 1, ??
Jay Skull: 1, ??
Teal Skull: 2, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
 OOC: Everyone receives 5 DP. State intentions. Provide 2 random rolls.

Last edited:

Tellerian Hawke

Defender of Oerth
Wrenn will manipulate waylines in order to snap his opponent's bow string, using extreme heat. Then he will return fire with arrows of his own.

100[+83] = 183
82

Eric Zephlaer

Astrid, attempting to maintain a distance from the archers and the natural shadows of the forest to aid her mystically blurred image, sees no reason to change her assault tactic. She again prepares to mystically shock the same enemy.
 OOC: 75

MacConnell

Creator of The Untamed Wilds
 OOC: There was an error in the previous post. The character Wrenn listed as seen should have been Volki. That post has now been edited. Wrenn is not seen and does not have a visible target.

MacConnell

Creator of The Untamed Wilds
Astrid: blur 32
Oorvid: motility 43, soullessness 42
Volki: camo 37
Wrenn: athletics 40
Wrenn: 23(launch) + 28(accuracy) + 40(clarity) + + 40(athletics) =
Amiradthae: 25 + 32 + 81 = 138 + 50(range) = 188

Askari: 40(avoidance) + 25(analysis) + 50(d100) = 115 + 10(shield) = 125
188 - 125 = 63% * 10 = 6 - 2(shirt) = 4
Astrid:
Oorvid: 21 + 31 + 75 = 127 + 42(soullessness) = 169
188 - 169 = 19% * 10 = 2 - 2 = 0
Volki: camo 37
Wrenn: 27 + 24 + 50 = 121
188 - 121 = 67% * 10 = 7 - 2 = 5
Astrid: 56(bending) + 32(shock) x2(lodestone) + 75(d100) = 195
Volki: 51 + 37(ionize) + 50 = 138

Amiradthae: 17(conditioning) + 11(fury) + 81(d100) = 109
195 - 109 = 86% * 6 = 7
138 - 109 = 29% * 6 = 2
Askari: 42(aggression) + 31(accuracy) + 36(fury) + 50(d100 = 159 + 36(strength) = 195
Astrid: blur 32
Oorvid: motility 43, soullessness 42
Volki:

195 - 141 = 54% * 11 = 6 - 2(deflect) = 4
A1: Body: 10 - 15 = -5, incapacitated.
A2: Body: 10 - 4 = 6 - 7 = -1, incapacitated.
A3: Body: 10 - 3 = 7 - 2 = 5 - 4 = 1, injured.
Realizing that he and the two girls have been seen, Askari, instinctively, rushes forward to draw attention away from Volki. As he runs toward the nearest of the two archers he can see, he lifts his buckler to protect his throat and part of his face. He realizes that he will not be able to reach the Amiradtha before he can fire. Being at short range, the enemy has better odds in trajectory. Despite his buckler and movement, the arrow hits Askari in the gut, just below the ribcage and above his right hip. Adrenaline is pulsing, but the wound is enough to slow him. Volki is able to mystically harm the same target a second before Askari reaches him. With the combination of caustic damage and a short sword to the left arm, the archer is nearly incapacitated. Having lost his ability to draw his bow, he begins trying to back out of the fight.

Astrid remembers one of the two lodestones that she is carrying and uses it to augment her mystical shock. Though there is no visible streak of lightning, the archer begins to shake and convulse, falling to the ground, still shaking. This happens before he can draw and fire.

Oorvid grits his teeth, lifts his carving axes in front of him to shield part of his torso, and begins to sway his upper body from side to side, as he tromps forward through the undergrowth. Having no other option, Wrenn nocks another arrow and follows, drawing as he moves. It only takes four steps before two more archers can be seen at the moment they release arrows. The first arrow merely grazes by Oorvid, making a small cut in his tunic, not his flesh. Wren is not so lucky. The second arrow cuts through his tunic, drawing a line of blood as it careens off his left rib cage.

Wrenn and Oorvid are each facing an archer. Askari, Volki, and Astrid only appear to have one remaining among the three of them.
Askari:: Body: 10 - 4 = 6, hurt.
Shirt: 33 - 3 = 30 - 3 = 27 - 1 = 26
Astrid: full wellness
Mantle: 24
Stones: 20
Oorvid: full wellness
Tunic: 61 - 6 = 55 - 1 = 54
Volki: full wellness
Tunic: 45
Wrenn:: Body: 10 - 5 = 5, injured.
Tunic: 57 - 1 = 56
Ularin Arrows: 22
41 marks: currency

(helps Astrid)
whitish ingot: 2, ??

(helps all characters)
Bat Guano: 6 measures, {heat x2}
Bandy Feet: pair, (Confluence +2)
Beaver Incisors: pair, ??
black claw necklace: 1, ??
Hawk Feet: pair, ??
Jay Feet: pair, (Will +2)
Spider Claws: 5 sets, {toxicity x2}
Spider Fangs: 5 sets, (Cohesion +2)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

Beaver Skull: 1, ??
Bandy Skull: 2, (Confluence +2)
Hawk Skull: 1, ??
Jay Skull: 1, ??
Teal Skull: 2, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village

Last edited:

Tellerian Hawke

Defender of Oerth
Wrenn will fire at the archer who wounded him, and follow it up with a toxify attack.

91+73 = 164 (Arrow Attack)
84 = Toxify

Eric Zephlaer

Trying to mentally remind herself to search the land for usable materials when not actively being attacked, Astrid uses the remaining lodestone on the known target.
 OOC: 75

MacConnell

Creator of The Untamed Wilds
Wrenn will fire...
... Astrid uses...
Askari: motility & strength 36, soullessness 25
Astrid: blur 32
Oorvid: motility & strength 43, soullessness 42
Volki: camo 37
Wrenn: athletics 40
Wrenn: 23(launch) + 28(accuracy) + 40(clarity) + 164(d100) + 40(athletics) = 295 + 50(range) = 345
Amiradthae: 25 + 32 + 120 = 177 + 50(range) = 227

Askari: 40(avoidance) + 25(analysis) + 50(d100) = 115 + 10(shield) = 125 + 25(soulless) = 150
177 - 150 = 27% * 10 = 3 - 2(shirt) = 1
Astrid: 32 + 31 + 75 = 138 + 32(blur) = 170
177 - 170 = 7% * 10 = 1 - 2(mantle) = 0
Oorvid: 21 + 31 + 120 = 172 + 42(soullessness) =
Volki: 35 + 24 + 50 = 109 + 37(camo) = 146
177 - 146 = 31% * 10 = 3 - 2(tunic) = 1
Wrenn: 27 + 24 + 164 = dodged
Amiradthae: 32(avoidance) + 11(analysis) + 120 = 163
345 - 163 = 182% * 10 = 18
Astrid: 56(bending) + 32(shock) x2(lodestone) + 75(d100) = 195
Volki: 51 + 37(ionize) + 50 = 138

Amiradthae: 17(conditioning) + 11(fury) + 80(d100) = 108
195 - 108 = 87% * 6 = 7
138 - 108 = 30% * 6 = 2
Askari: 42(aggression) + 31(accuracy) + 36(fury) + 50(d100) =
Astrid:
Oorvid: 34 + 22 + 54(bolster) + 120 = 230 + 43(strength) = 273
Volki:

273 - 180 = 93% * 11 = 10 - 2(deflect) = 8
A1: Body: 10 - 15 = -5, incapacitated.
A2: Body: 10 - 4 = 6 - 7 = -1, incapacitated.
A3: Body: 10 - 3 = 7 - 2 = 5 - 4 = 1 - 7 = -6, incapacitated.
A4: Body: 10 - 8 = 2, injured.
A5: Body: 10 - 18 = -8, incapacitated.
A6: Body: 10 - 2 = 8, hurt.
Oorvid, upon seeing an enemy on the ground begin to take aim, rushes forward, reaching the archer before he can release, swinging his right axe at the arm exting the bow. The blow cripples the arm by shattering the fist and knocking the bow away, foiling the shot. Wrenn and his discovered archer release arrows at about the same time. Wrenn hops to his right just as he fires, avoiding the enemy arrow. His arrow, however, flies true, scraping just under the sternum and into the abdomen, sticking into the spine. The Amiradthae falls to the ground. He is not quite dead, but he is very close.

The other three, as they continue forward through the brush, realize that there are three more Amiradthae farther back than the one still engaged. Askari mystically obscures his presence as he tries to plow through the growth to reach a new enemy. Dissolving her last lodestone, Astrid electrocutes the former enemy before Volki can caustically burn him. The already hurt archer convulses for a second and then falls over. Volki directs her attention to one of the new enemies, causing some minor harm.

The three new enemies all fire. The first arrow grazes the right side of Askari, cutting through his tunic and drawing a little blood. The second arrow flies at Astrid, but the shot is not so well-aimed and deflects off of her wolfskin mantle. The third arrow has no more effect on Volki than the one of Askari, merely making a graze.

Having moved far enough forward Wrenn can see the new three archers that took aim at the other three on the right flank. Two of the enemies are at medium bow range. The third is farther, at long. Oorvid is focused on his immediate enemy, who is still standing, albeit without a weapon
Askari:: Body: 10 - 4 = 6 - 1 = 5, hurt.
Shirt: 33 - 3 - 3 - 1 - 1 = 25
Astrid: full wellness
Mantle: 24
Stones: 20
Oorvid: full wellness
Tunic: 61 - 6 = 55 - 1 = 54
Volki: Body: 10 - 1 = 9, irritated.
Tunic: 45 - 1 = 44
Wrenn:: Body: 10 - 5 = 5, injured.
Tunic: 57 - 1 = 56
Ularin Arrows: 22
41 marks: currency

(helps Astrid)
whitish ingot: 2, ??

(helps all characters)
Bat Guano: 6 measures, {heat x2}
Bandy Feet: pair, (Confluence +2)
Jay Feet: pair, (Will +2)
Spider Claws: 3 sets, {toxicity x2}
Spider Fangs: 5 sets, (Cohesion +2)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

Bandy Skull: 2, (Confluence +2)
Teal Skull: 2, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village

Eric Zephlaer

Astrid spins in a circle as she feels the arrow graze by, causing her, somewhat, blurred image to shimmer. She begins to move through the brush in a very asymmetrical pattern, always closing toward the farthest archer. No longer having any item to augment her manipulation of electricity, she switches to heat, using a piece of coal. The strange play of light in her green eye switches to her blue. "Megi hafið úða í æðum mínum salta sár þín í dauða!" she spouts in Norikadian. It is something of a battle cry which means, May the ocean spray in my veins salt your wounds in death!
 OOC: 75

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