Wrenn will augment his Athletic skill for just long enough to climb high into a tree, where he can snipe with his bow. He will then allow the augmentation to fade, until he hears the enemies approaching. When he hears something that could definitely be humanoids approaching, he will re-augment himself. (1 + [24] = Athletic skill of 25.)
Volki will go southwest a bit and hide among the trees and bushes waiting to hear people coming to blend her skin with the surroundings to further hide.
Oorvid lays on the ground attempting to hide in the brush, as close to the south end of the pergola as possible. Even though he is still injured, as soon as Askari springs his surprise, he wants to get to melee as quickly as possible.
The sound of the enemies' arrival is sooner than was anticipated and everyone is thankful they had already chosen their place of ambush. At the sound of hurried steps, everyone prepares for battle. Logistically there is time to initiate two enhancements.
Instinctively, everyone holds his breath. It is amazing to Askari how well sound travels through earth, which is so much better than through air, but translating it can be difficult. He is close enough to the surface that the steps of the enemy upon the the stone base of the pergola are definitive.
Wrenn ended up having to change his position to one that was lower in the tree, as he could not clearly see the trapdoor from his height.
The entire party of 10 Amiradthae trots under the pergola and one reaches down to fling open the door. When he does, Askari races from the opening with all the speed he can muster. The surprise on the faces of the enemy archers is palpable. As soon as he hears the trapdoor slap open, Oorvid leaps up and runs at the nearest Amiradtha. The enemy has been caught completely unaware.
Askari jumps out the hole of the trapdoor, landing on his knees and rolling to his feet to stick his short sword into the gut of the sniper who had the misfortune of opening the door, causing injury. Oorvid runs up on one nearest to him and slices his carving axe into his left flank, from behind, causing significant harm.
Unbeknownst as to the cause, two other of the Amiradthae suffer internal mystical harm.
GM:
Askari and Oorvid will go to regular combat. Wrenn can make a second shot by surprise. If Astrid and Volki do not move, their locations will remain unknown.
Astrid has no desire to physically engage the enemy. She hopes to remain hidden as long as she can and aid her friends from the shadows. She will attempt to shock the same target as she had the first time, with no visible indication of the act.
Askari with drop into a defensive stance immediately and start deflecting attacks and countering where possible. He will manipulate his defense as best he can.
Tactics:
Stay on the outside of the group, in close to his opponent, as to limit line of fire of the enemy. He will concentrate on the first enemy he attacked. Once he goes down he will transition to one of the enemies attacked by his hidden allies, to divide their attention.
97! + 75 = 172 & 89 the digital dice have smiled upon me
Askari and Oorvid both act at about the same instant, each continues to press his physical assault against his enemy. Volki and Astrid, each, target one of the Amiradthae, but cause no visual queue to their bending so as to remain hidden. Last of the party, Wrenn fires another arrow giving trajectory to his location. The Amiradthae who can, all fire arrows.
Askari and Oorvid both lay into their first opponents for a second time, each causing heavy damage and incapacitating two of the archers. Wrenn puts a second arrow into his. All total, causing him to lose consciousness, but another of the Amiradthae finds Wrenn in his lofty perch and begins to take aim.
Astrid and Volki both cause further damage to two more of the enemy, who have no idea as to how they are being harmed.
Having served their purpose of drawing the focus of the enemy archers, Askari and Oorvid are now in dire trouble. The first arrow fired at each man misses, but two others punch into Askari, rendering him immobile. A single additional arrow finds Oorvid, but it is enough to incapacitate him. Both men are still conscious and can physically touch their fallen foes.
Their are seven viable enemies, four of whom look to be targeting Wrenn. Three are looking around for the other threat they know exists, somewhere.
Having seen his allies perform such a task before, Askari will attempt to drain the life out of the enemy he put down. After which he will likely continue to lay there and contemplate digging up the man who invented bows and beating him with unnecessary vigor.
Frowning because she feels the use to be necessary and that she is down to her last ingot, Astrid grips one of the pieces of aluminum as she, again, target the same enemy with an electric shock.