AbdulAlhazred
Legend
Yep! Like @Incenjucar mentioned, a "page 42"-style reference would be quite handy, as long as that reference was more robust.
That is, it gives me a way to find a baseline that makes sense, and that sensible baseline can than handle whatever my PC's throw at it. Given 5e's dependence on ability scores, a handy way to generate ability scores for NPC's that are appropriate for a given level (level 0 or level 1 in the cat's case, I imagine) might hit the spot perfectly, along with attacks, damages, and skill check results (lets not leave out social and exploration pillars! What happens if the druid tries to befriend the cat? And then sends it out to scout for traps?).
That's a Page 42 that's quite a bit expanded from where it is now, but I absolutely think it's within the scope of things.
And some folks would probably use that guideline to construct housecat stats from scratch just because they wanted to anyway.
But I am pretty much over other folks telling me what my games should and should not be like. I wanna have an 18-cat combat in the house of the Crazy Cat Lady? I want my wizard to acquire a cat familiar? I want a normal housecat suddenly filled with the evil influence of something (like Rabies?) to leap out of the tree at a local blacksmith and I need rules for how long that blacksmith lasts before the cat kills him? WotC needs to give me something I can use to resolve this, not tell me that I shouldn't even need stuff in the first place.
3e, for all its flawed philosophy of "a stat for everything!" wound up less than ideal, did not disappoint me in this regard. 4e, with its philosophy of "Figure out what is for combat, and what is for not-combat, and here's the combat things, and the not-combat things don't matter," was a lot more problematic for my playstyle.
Here's the thing though. The rules, 3e, 4e, whatever, have never been very well-suited to dealing with a fight with a cat. For every one thing that a cat stat block DOES let me do that I would want to do with that cat, there are 3 other things that it just gets in the way of.
I feel like I'm actually better off and faced with less wrong choices when I don't have that stat block staring at me. I really like that aspect of 4e. It just doesn't try to do bad simulation of anything. It isn't pretending that it can run a fight between your neighbor's kid and a stray down the alley in any way that is likely to advance a plot or provide a really interesting encounter. On the OUTSIDE chance that such a stat block IS useful, I can invent exactly the one I want.
There's also the question of what is more useful, a page dedicated to a housecat or one dedicated to some more relevant monster....