Sounds excellent!Yes, I played Hero for 12 years, and I have over 30 4th ed books plus the new 5th ed. IMHO, SAS has all the flexibility of Hero with far less complicated math in character creation, no huge 15d6 die rolls, much faster combat, etc It is the single best supers RPG out there currently, IMHO, and I have played most of them...
Mind explaining some of those tweaks a bit more?I have already made a few rules tweaks, but then, I ALWAYS do that...I added the Subplot system from DC Heroes, I tweaked the XP system, I altered the damage % roll to 1d10x10%, etc, but Tri-Stat is very easy to change. The authors even include lots of alternate and optional rules themselves.
I'm trying to remember what game didn't give points or rewards for Defects/Disadvantages; it only rewarded you for suffering from them.Subplots:
Characters should be encouraged to create subplots for their characters. When a subplot is used during a play session in a significant way (up to the GM what this means) , the character will get a bonus Advancement point for that session. Subplots can include coping with Defects (Skeletons in the closet, Significant Others, etc), the characters job/daily life, power complications, rivalries with another hero, love life, and anything else that makes the character more rounded and interesting.
How much are those Guardions of Order guys paying you, JeffB? Wow!Not only is the system very flexible like HERO, it’s just a benchmark for how to do ANY RPG core book.
That is so incredibly up my alley.It has a lot of designer’s notes in it (similar to 3E), but I find the designers notes much more interesting, insightful, and often they are filled with options to change the system in whatever direction you like, whether you want added complexity, or simplicity.
Excellent point!I would have loved to seen this with 3E. Whenever an option/variant is given in 3E it is always an added complexity, never are solutions for simplifying a game element suggested (unless you consider that they are trying to talk you out of using the more complex variant)
Sounds like what I want.Basically SAS is giving you most if not all the detail you can get with HERO but designed for smoother, faster resolution.
Our experiences sound strikingly similar.Back in the early and mid-80’s I ran HERO quite a bit....I quit gaming for 15 years, and when I started back up I went right out looking for HERO again. Of course it wasn’t really around, so I purchased C:TNM, which was close in complexity to what I wanted to run, but just did not inspire me or my players; it was poorly written, full of errors, and hard to digest. When HERO 5th was finally released I was overjoyed…until I started reading it...
Originally posted by mmadsen I'm trying to remember what game didn't give points or rewards for Defects/Disadvantages; it only rewarded you for suffering from them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.