My Passive Perception is 24 (exceeds high DC). Do I see any ranged weapons on these guys?
All of them are armed with crudely-shaped iron long knives/short swords. S wields a short spear with a jagged iron tip that can be used for throwing. L has a shortbow strung over his shoulder. None of the Ms (Minions) have any standard ranged weapons. They could improvise and clumsily throw their long knives/short swords.
They are all aware of your presence but they don't seem to be concerned enough to move with haste. L, who is relieving himself in the back, is casually finishing the job although he does turn around to expose himself. The others, who are setting up camp and attending to the stew, casually stop what they are doing and prepare to come over and take a look.
My initiative is 21 (7 modifier + 14 roll). My actions will depend mostly on whether this guy is a minion or not but also on the terrain elements, NPC initiative, and positioning so I'll await the battlemap to declare actions.
Below is all of the relevant terrain, hazard info and the battlemap with the positioning. Ms (as you know) are always Minions. The man standing over you is an M. Your initiative is good to earn you first goes. What I would like to do is please just outline your post with "Round 1" and the attendant actions and then edit it for subsequent actions with "Round 2", etc. I will edit this post.
One last thing. While you are prostrate in the fiction, you are not prone mechanically (so you don't need to spend an action to resolve prone status). Your cost for failure is a Healing Surge worth of damage, not further loss in the Action Economy.
If you have any further questions, let me know.
Initiative Order:
Saeri Woodwalker (you are the
Orange S on the map)
L
M (switched with L)
S (he is, of course, the
Red S on the map)
Terrain Features (sblocking for space):
[sblock]
TREES - Can be climbed at easy DC and their squares provide partial concealment and cover.
TREE DEBRIS AND YOUR RAFT (debris is just to your north with the triangles and your raft is the brown square) - Difficult terrain.
TENTS (SINGLE USE TERRAIN)
Standard Action
Check: Athletics check (moderate DC) to maneuver one creature adjacent to you into the tent, ropes and stakes.
Attack: Level +3 vs. Reflex
Hit: The character takes 1d4 damage and is immobilized and grants combat advantage to all attackers (save ends both).
Miss: The character is slowed (save ends).
BOILING STEW-POT ON SPIT (SINGLE USE TERRAIN)
Standard Action
Requirement: You must be adjacent to the stew-pot.
Check: Athletics check (medium DC) to kick over the stew-pot.
Success: The stew-pot spills its contents.
Target: Each creature in a close blast 2 from the stew-pot
Attack: Level +3 vs. Reflex
Hit: Ongoing 5 fire damage (save ends).
RUSHING RIVER
Hazard:
The squares directly adjacent to shore are not in the hazard but are difficult terrain. The rest of the river is waist deep and challenging terrain. When already in the water, with a successful Athletics check (medium DC) and a move action, the creature can move normally. On a failure, the creature falls prone and takes 3 damage.
Trigger: The river attacks when a creature enters or begins its turn in a square of the river.
Attack: Opportunity Action Melee
Target: Creature in the river
Attack: +8 vs. Fortitude
Hit: 1d6 damage and the creature is pushed 2 squares and knocked prone.
Miss: The creature is pushed 2 squares.
Countermeasures: With a successful Acrobatics check (medium DC) and a move action, a character can enter the river without provoking its attack. If the check fails or the character moves more than 1 square, the river attacks.
[/sblock]
Edit 1: @
Binks , those actions are good (the AP > Boiling stew-pot attack is fine). All 3 of those attacks precisely hit their target numbers so no need to deploy Elven Accuracy. Go ahead and narrate your round in quoteblocks. I'll perform the suite of actions for the remaining enemies this evening and update the map.
Round 1
M in H3
The man who initially acosted you is out of the fight and writhing in pain on the ground, lame with a severed patella tendon.
M in H11 automatically takes 5 ongoing fire damage from the boiling stewpot.
The gruff man tending the fire lets out a bloodcurdling scream when the boiling water of the stewpot boils the flesh away from his face and throat. The unnerving wailing sends two of his companions running for cover.
M in G9
[sblock]
Minor Action: Draw Longknife.
Standard Action: Longknife Ranged Basic Attack at Long Range + 8. Rolled 14. - 2 to attack due to your cover in the tree. Total 20 misses your AC 23.
Move Action: Move to K8 and hunker down behind the tent where he has Superior Cover (- 5 to attack) versus you.
[/sblock]
The wild-eyed, bone-thin man stewing the pot has little time to react before two of his comrades are either cut down or boiling alive. Their screams send him into panic as he throws his weapon end over end. It crashes against the dense foliage to no effect. His huffing gasps barely stifle his terror until he unconsciously shouts "I don't want to die!" He is clearly a cowardly sort.
L in G14
[sblock]
Minor Action: Draws bow.
Standard Action: "Covering Fire" +10 vs AC and move rider on S. Ranged Basic Attack with Shortbow and S can shift 2 squares. Ranged Basic Attack + 10. Rolled a 7. - 2 to hit for cover. Total 15 misses your AC 23. S moves to S9.
Move Action: Moves to F13 and maintains a position where he can fire or provide orders. He has Cover (-2 to hit).
[/sblock]
The shirtless man in the back doesn't bother to relace his trousers after relieving himself. He draws a bow and moves to cover as he sneers "gutless coward" at the man grovelling for his life behind the tent. As his arrow rattles harmlessly through the trees he shouts to the mountain of a man who seems to be uninterested in the boiling water on his legs: "Bring her to me!" The huge man bursts into action at the command.
S in F9 (after "Covering Fire")
[sblock]
Minor Action: Grab Short Spear leaning against tent.
Standard Action: "Heaved Spear" at Short Range + 10 vs AC. Rolled 16. - 2 for Cover. Hits your AC of 23. 9 damage and you are pushed 1 square.
** I need an Athletics check at Easy DC and a Saving Throw. If you fail the Athletics check you can "try to catch hold" as a Free Action @ DC 16. If you fall the Saving Throw, you fall from the tree. If you pass the ST, you are prone in the tree.
Move Action: If you fall, he will engage you where you land. If you pass, he will climb the tree (he auto-passes the easy DC) and be among branches 10 feet below you. *** Update - Athletics and Saving Throw passed by Saerie. She is prone in the tree so S will climb the tree after her.
Saving Throw versus 5 OG fire: 16. Success.
[/sblock]
@
Binks I'll wait to narrate S's turn until you ** roll your Saving Throw and Athletics check. As above, he will be climbing the tree if you pass or engaging in melee if you fall.
*** Update - Athletics and Saving Throw passed by Saerie. She is prone in the tree so S will climb the tree after her.
The hulking brute takes his free hand and pulls his wild hair out of his face while he grabs his short spear with the other. He looks more bear than man as he pulls his throwing arm back and lets fly. The mightily thrown spear slams into the branch holding Saerie, actually sending the branch backward with its velocity. The tree groans but the branch holds. Saerie is taken from her feet and lands hard onto the branch, winding her, but she is able to wrap both arms around it before she falls to the ground.
Defiantly, he snorts, as a bull, and rushes up the tree, as an athletic gibbon might.
Round 2
@
Binks Round 2 battlemap uploaded. Just need you to add your narration for your first round, take your 2nd round suite of actions and narrate them. Initiative will proceed as above.
M delays in fear until after L
L (should be in) F 13 behind the tent
[sblock]
Minor Action: "Emboldening Words" Encounter Power on M in K8. 10 temporary hit points for M.
Standard Action: "Covering Fire" +10 vs AC and move rider on S. Ranged Basic Attack with Shortbow and S climbs 5 feet further up the tree. Ranged Basic Attack + 10. Rolled an 18. - 2 to hit for cover cancelled out by CA due to you having to balance out on that limb. Total 28 hits your AC 23 (**** I need an Acrobatics check at the medium DC or you fall 30 ft to the ground and are prone). 11 damage and S moves 1 square vertically.
[/sblock]
"Renny. You get up in that tree or after I deal with her...I'm dealing with you..." As he lets another arrow fly he shouts triumphantly "Got her!"
@
Binks I'll wait to narrate S's turn until you **** roll your Acrobatics check.
*** Update - Acrobatics check passed by Saerie.
M in K8
[sblock]
Move Action: Moves to G10.
Minor Action: Grabs the Longknife from the belt of his fallen companion.
Move Action: Moves 2 squares to F8. 13 total Athletics check. He begins to climb; 4 squares or 10 feet.
If you fall from **** then you're prone in F10. If so, he uses a Standard Action to MBA with his Longknife and misses with a 14 total. - disregard.
[/sblock]
Tentatively, the man steps out of cover, stays low and dashes over to his dead companion. He poaches the longknife from his belt and rushes to the tree to begin his ascent. Clearly he is more afraid of his leader than he is of you.
S 15 feet (3 squares) up (after "Covering Fire") in the tree in F8
[sblock]
Move Action: Automatic Athletics check. He climbs his speed (6) and moves the 3 squares to get to your branch (30 feet up).
Standard Action: Charge and MBA "Smash and Grab". Acrobatics check + 5, rolled 8, equals 13. This fails the medium DC but not by 5 or more. He moves the 1st square of the Charge (costs 2 squares of his speed due to the DT), can’t move any farther on the surface as part of the current action, but he doesn’t fall.
[/sblock]
The large man swifly navigates the remaining 15 feet between your branch and himself. Throwing caution to the wind, he begins a rush toward you. A mistep, some wildly swaying arms and he catches himself. He can pursue you no further as he regains his balance.
Round 3
@
Binks , good deal. Its a good idea. In future combats, just roll 10 d20s (for things like forced Acrobatics/Athletics, STs, et al) for my use and I'll use them in succession on my turns as required.
I'm not going to attach another battlemap. The positioning as follows:
L starts in F13 behind the tent.
You and S are 30 feet up in the tree over squares F10 and F9 respectively.
M is 10 feet up the tree in F8.
L delays until S goes
M on tree 10 feet up
[sblock]
Move Action: Run Action and passes the Athletics check (6 mod + 14) and moves 20 feet further up into the tree a series of branches that intersect yours in an attempt to flank you with S.
Move Action: Acrobatics check + 3. 3 + 6 equals 9, 6 less than the Medium DC. He falls to his death despite his 10 temporary HPs..
[/sblock]
The terrified man scales the distance to the tree limb where the duel is taking place, presumably spurred on by adrenaline and fear of his master. He carefully squares up a path around a series of branches to flank you with his companion. He places the longnife in his teeth and takes a step. And then two. His third step is the last he will take in this world as the sickening thud his body makes when greeted by terra firma is clearly audible.
M is dead.
S 30 feet up on the limb, 10 feet from you and L spurring S on
[sblock]
S - Move Action: Acrobatics check + 5. 5 + 16 passes the Medium DC. He is in melee range.
L - Standard Action: "Leader of the Pack" gives S an MBA as a Free Action. S's MBA is "Smash and Grab" + 8 vs Fort. 8 + 8 + 2 (for CA) equals 18 and is a hit. However...
Free Action (Saeri): "Drakescale Armor of Eyes" encounter power to cancel CA for this attack. The attack misses at 16 vs 17 Fort.
S - Standard Action: "Smash and Grab" + 8 vs Fort. 8 + 16 is 24 which exceeds your 17 Fort. You take 13 damage and you are grabbed.
Saeri Acrobatics check 16 (+ 10 = 26) succeeds versus the medium DC so she doesn't fall.
S - Minor Action: Drop from the tree to the ground with the grabbed Saerie.
Saeri Saving Throw to fall prone and avoid falling with S; 6 fails. S and Saeri fall 30 feet to the ground. Each are prone and they take 18 (3d10) damage.
[/sblock]
The large man carefully puts one foot in front of another and reaches striking range. When he is close, the leader of this gang calls out "take her out!" The burly human aggresively reaches out to grab you by the shoulders. Your bow is up once, twice, several times in response, parrying multiple attempts to grab you. The sting on his hands causes him to respond with renewed ferocity. Through clenched teeth, he growls and barrels into you. His tackle slams into your ribs. You feel your feet taken from you and you're momentarily shocked as the two of you are cascading through the trees, slamming into branches which serve to somewhat break the fall. The earth rushes up to meet you. Flat on your back, you gasp to replenish the air stolen from your breast. You hear the sound of the man's own chest heaving, laboring hard after barely surviving the fall.
Round 4
The man with the unfastened trousers looks around and listens. He calls the names of the men he leads. No answer. The man near the river has passed out from the pain at this point. The others are likely dead or soon to be. The woman who slaughtered them has vanished into the woods, no doubt stalking him. He takes a false step thinking to check on his friends or gather some of their items pilfered from the village. Then good sense and terror take hold of him as he doesn't want to expose himself to a hail of arrows. He turns and bolts for the forest, making thrashing sounds in the thick brush as he goes.
[sblock]His Passive Perception is insufficient to see you and his Minor Action attempt is even lower (rolled 7). You are hidden from him.[/sblock]
At this point, combat has ended. You're capable of seeing the man hastily flee into the woodlands behind him. If you wish to pursue, let me know. If not, let me know what you wish to do. The man that you wished to keep alive is passed out near the shore.
Whatever you do, this successful combat and your Endurance check immediately preceeding it have earned you 2 successes in the Skill Challenge you initiated at the beginning of the day.
[TABLE="width: 500"] [TR] [TD]5/8 success (1 high DC)[/TD] [TD]1/3 failure[/TD] [TD]1 advantage remaining[/TD] [/TR] [/TABLE]