Zhure said:
Lesser Metaphysical weapon is a great way to give +1 to a bundle of arrows for 1 hour per level. It's far superior to the magical equivalent. For only 1 PP, you can make a whole quiverfull magical for hours, split them among the party.
Greg
IceBear said:Somehow I don't think that's going to be a problem with their groups. Just my impression of Uller and Dan as DMs.
KarinsDad said:
Well, at first, that probably will happen.
"Hey, the Sorcerer is more useful. Great!"
But, when the reoccurring villain Sorcerer shows up time and time again and always seems to have the proper spells to kick the party's butt each time, sooner or later, someone will say:
"Hey, I think that Sorcerer is swapping spells!"
Pax said:As for metagaming: no. Metagaming is bringing out-of-game issues INTO the game. Just ebcause a player has a firm goal in mind when designing a character, does not make their plan a case of metagaming.
I plan my choices for feats, andmy choices for spells. That leaves -plenty- of room for the DM's campaing to direct the rest of the Sorceror's growth.
Uller said:
So what if the rules change after you've gained a few levels? What if the DM decides your group is abusing a spell (see my polymorph thread) and changes it a little? What if new feats or spells are introduced to the campaign? Or do you go into a campaign with a certain set of rules and those are fixed for the duration? Some people play short campaigns and that is reasonable. Others play campaigns that last for years and so it is very likely that rules will change as the campaign progresses. If you've made decisions based on a certain set of rules and those rules change, that could be bad.
Example: A new first level spell is introduced after the sorcerer has already learned all the first level spells he'll ever know but the player wants that spell and probably would have chosen it early in his career. Would you let him swap out a little used 1st level spell, or make him burn a feat? I'd probably go with the former (unless the spell was introduced as a newly researched spell by an NPC).
Not trying to argue here...just curious.
Ridley's Cohort said:
No, metagaming is any time your PC makes plans or decisions based on information that the player possesses but the character would not.
A 1st level character who is planning what 4th and 5th level spells he is going to get is an example of metagaming. Since sorcerors use natural aptitude and instinct for their access to magic instead of book larning, this kind of planning is ludicrous and out-of-character.
Of course every player metagames to some extent. Requiring metagaming to play a class effectively is a sign of a design flaw.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.