Special Conversion Thread: Finishing off giants and their kin


log in or register to remove this ad


And they're actually better today!

What do we think about giving it actual Knowledge ranks? Let's definitely add Diplomacy, Sense Motive, Intimidate for skills.
 

Hold that thought. ;)

Some sort of "Earth call" ability where they damage creatures in a line or cone standing on the ground?

Improved improvised weapons, so they can beat opponents with trees, mountain tops, churches, etc?

Instead of earth call, what about adding some damage to shockwave, since it damages structures after all? Improved improvised is also good; maybe we should give them the ignores hardness ability of treants to go along with that.

Suggested added damage to shockwave?

How shall we work the improved improvised weapons?

Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.
 


Why did I think treants ignored hardness? I say let these ignore hardness and do double damage vs objects. Maybe we can specify that they can rip things up when half the object's hp are gone or something.

4d12 damage for shockwave sounds fine.

Takes no penalties when using approriately sized objects as improvised weapons?
 



I might go with nature or geography over local, but sure.

Tentative skill list:
Diplomacy, Gather Information?, Intimidate, Knowledge (history), Knowledge (nature), Knowledge (local), Knowledge (geography)?, Sense Motive

I say we give it blindsight to 1 mile. This means it doesn't need Spot or Listen.
 


Remove ads

Top