Shade said:
Shall we tackle the Silatics next, since there's some interest in them?
Yay! At last something I actually have some sort of knowledge about!
The following Beyond the Moons pages might be helpful:
Monsters in Spelljammer (from Chapter 5 of the forthcoming SJ monster conversion book)
Monster Skills and Feats
I would like to eventually see the Silatics done as separate monsters, but there are so many similar things that I think that parallel conversions might help.
Looking at the blurb, it says they don't spelljam. So I don't think that these creatures should get BtM's Natural Spelljammer (Su). I see them swimming
slowly across wildspace over periods of years.
The blurb says: "In wildspace they are almost graceful, fanning their thinned bodies to move slowly." So it would be nice for them to have the Tactical Rating (Su) while in space. As soon as they hit gravity, that SU becomes useless and they would fall to the deck of a ship (or the surface of a planet) and become the more blob like creatures that people fight.
freyar said:
Sure, we can add something to spelljammer lore!
The first common trait I see is the pseudopod attack. Each silatic has two, and they seem to do 1d6+1-1/2 Str bludgeoning and 2d8 acid damage each (or maybe the acid should be poison?). Want to stick with those numbers?
Don't forget that these guys are
obsessed with eating the metal they are made from. They only attack with both pseudopods if actually damaged. Otherwise they will do one attack and carry on eating. I'm a bit doubtful of the 1d6 + 4 damage quoted in the original blurb as all three silactics have different damage listed in the stats above the blurb. Does your 1d6+1-1/2 Str equasion work for all three types? (I'm assuming you will design Str scores to make the equasion work.)
The blurb says: "A silatic eats by attaching a pseudopod to its meal, excreting a liquid that dissolves the metal, and absorbing it through the skin. It takes three rounds to administer the liquid and three to absorb the liquefied metal. The liquid is harmless to living beings." So I'm not too sold on the "2d8 acid damage". I think that instead these guys should do 2d8 acid damage
to metal only.
EDIT: My mistake - Platinum Silactics (but
not the others) do make acid attcks.
Alternatively they could do double damage or critical hits to any metalic cretures.
You might also want to give them an ability similar to
sunder that lets them grab and start to eat metal weapons, (instead of acid damage against living creatures).
I actually think it would be more fun if instead of being disolved alive, a heavily armored knight ended up practically naked and bashing the silactic with rocks, chairs and anything else they couldn't eat before his eyes. I think this is an area where these creatures really feel different to other oozes.
EDIT: If you are actually thinking about making the
legendary silver silactic, I wonder if it might be worth making a Silactic Template that allows you to use various metals to create new variants. That way DMs could make creatures that eat any sort of metal that is important in their campaigns. (A Dragonmetal Silactic on Krynn would be something that could be a "doomsday weapon".)