demiurge1138
Inventor of Super-Toast
The text refers to all silatics as getting two pseudopod attacks. A gold should get a third, or, since it moves faster, always be under the effect of a haste spell.
Demiurge out.
Demiurge out.
Shade said:Digest Metal looks good.
Shade said:Before I forget, I think only the gold is supposed to have two attacks, despite the stat block stating the iron has two as well, since the text indicates "Gold: Moves faster than other silatics, gaining one extra attack per round".
Silatic - Combat section said:The silatics's two pseudopods administer bludgeoning damage of 1d6 + 4. Each adult silatic's pseudopod can extend to 50'. They attack only if disturbed while eating or prevented from feeding. Usually, one pseudopod remains attached to the food while the other attacks an opponent. If injured, the silatic detaches from the food source and attacks the offender with both pseudopods.
demiurge1138 said:The text refers to all silatics as getting two pseudopod attacks. A gold should get a third, or, since it moves faster, always be under the effect of a haste spell.
Just from the SRD, the choker gets an extra action, which is similar. The mithril golem (from the Epic section) is perma-hasted.Big Mac said:I'll have a hunt around for a monster that acts as if under a haste spell.
Big Mac said:When you said "...I think only the gold is supposed to have two attacks, despite the stat block stating the iron has two as well..." did you actually mean: "...I think only the gold is supposed to have three attacks, despite the stat block stating the iron has three as well...".
Big Mac said:Digest Metal (Ex)
The creature secretes a digestive fluid that dissolves metal quickly as if it was acid, but does not affect organic material or stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor dissolves and become useless immediately unless they succeed on DC 21 Reflex saves. A metal weapon that strikes a silactic also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.
The silactic’s acidic touch deals 21 points of damage per round to metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
Silatic said:A silatic eats by attaching a pseudopod to its meal, excreting a liquid that dissolves the metal, and absorbing it through the skin. It takes three rounds to administer the liquid and three to absorb the liquefied metal. The liquid is harmless to living beings. Metal of the silatic's type saves vs. acid at -5. Metal not of the silatic's type saves at -2.
Silatic said:Against metal ships, a silatic inflicts 1 hull point per turn; against wood, it inflicts normal combat damage.
freyar said:Shall we pick one to work on first?
freyar said:A related question: do we want the gold to have an extra attack with each pseudopod (ie, two attacks if it's holding onto food) or just with a full attack of both pseudopods?
Shade said:Silatics are amorphous blobs, 5-7' in diameter, that eat metal. Continuously shifting and quivering, they use their two pseudopods to test substances for edibility. The silatic's diet consists solely of the metal they are made of. For example, a platinum silatic eats only platinum. Silatics innately detect the metal they eat within a 100' range.
Shade said:Habitat/Society: Silatics are solitary, avoiding other beings by hiding in "uninhabitable" places. Silatics of the same type exhibit instant hostility and fight to the death.
Shade said:When a silatic absorbs enough metal (around 100 lbs), it seeks out an uninhabited area and splits in two. The two new silatics, each 3-1/2' wide, are dazed and instinctively move in opposite directions. Five hours after splitting, they regain their senses and search for food. If the reproduction occurs in a confined space, the two silatics fight to the death upon regaining their senses.
Shade said:If a silatic is killed, only the metal eaten in the last week can be recovered (usually 1d10 lbs. per Hit Die). All other material dissolves into a jelly-like substance.