Special Conversion Thread: Moldvay's Undead

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Shade

Monster Junkie
I don't think so.

Spells: Le Grand Zombi casts spells as a 22nd-level sorcerer and can also cast cleric spells and those from the Darkness, Death, Destruction, Evil, and Madness domains as arcane spells.

Typical Sorcerer Spells known (9/8/8/8/8/8/7/7/7/7)
0th - 9
1st - 5
2nd - 5
3rd - animate dead, contagion, 2 more
4th - 4
5th - 4
6th - create undead, 2 more
7th - control undead, 2 more
8th - create greater undead, unholy aura, 1 more
9th - wail of the banshee, 2 more
 

demiurge1138

Inventor of Super-Toast
From his domains:

Armor of darkness at 4th, bolts of bedevilment at 5th, maddening scream at 8th.

Horrid wilting is a great 8th level spell as well, so we'd have to choose there.

He should have some negative energy spells, like harm and inflict critical wounds, so he can heal himself.

Demiurge out.
 

freyar

Extradimensional Explorer
Hmm, the other domain spells at 9th level are pretty good. Implosion, Power Word Kill, and Weird all seem like good options. Maybe Implosion and Weird?
 

Shade

Monster Junkie
Revising...

Spells: Le Grand Zombi casts spells as a 22nd-level sorcerer and can also cast cleric spells and those from the Darkness, Death, Destruction, Evil, and Madness domains as arcane spells.

Typical Sorcerer Spells known (9/8/8/8/8/8/7/7/7/7)
0th - daze, detect magic, ghost sound, inflict minor wounds, mage hand, message, open/close, read magic, tough of fatigue
1st - chill touch, deathwatch, doom, inflict light wounds, ray of enfeeblement
2nd - desecrate, darkness, ghoul touch, scare, spectral hand
3rd - animate dead, contagion, haste, vampiric touch
4th - armor of darkness, enervation, inflict critical wounds, unholy blight
5th - bolts of bedevilment, mass inflict light wounds, unhallow, waves of fatigue
6th - circle of death, create undead, harm
7th - blasphemy, control undead, mass inflict serious wounds
8th - create greater undead, horrid wilting/maddening scream, unholy aura
9th - implosion, wail of the banshee, weird
 

demiurge1138

Inventor of Super-Toast
I think we should replace weird with something else. Too many save-or-dies at the 9th level. I say time stop instead. Also, circle of death is a terrible, terrible spell. Give it disintegrate if we want straight damage, but I think greater dispel magic would be much more useful.

Demiurge out.
 

Shade

Monster Junkie
Fair enough. Updating...

Spells: Le Grand Zombi casts spells as a 22nd-level sorcerer and can also cast cleric spells and those from the Darkness, Death, Destruction, Evil, and Madness domains as arcane spells.

Typical Sorcerer Spells known (9/8/8/8/8/8/7/7/7/7)
0th - daze, detect magic, ghost sound, inflict minor wounds, mage hand, message, open/close, read magic, tough of fatigue
1st - chill touch, deathwatch, doom, inflict light wounds, ray of enfeeblement
2nd - desecrate, darkness, ghoul touch, scare, spectral hand
3rd - animate dead, contagion, haste, vampiric touch
4th - armor of darkness, enervation, inflict critical wounds, unholy blight
5th - bolts of bedevilment, mass inflict light wounds, unhallow, waves of fatigue
6th - create undead, greater dispel magic, harm
7th - blasphemy, control undead, mass inflict serious wounds
8th - create greater undead, horrid wilting/maddening scream, unholy aura
9th - implosion, time stop, wail of the banshee
 


Shade

Monster Junkie
Nope. We've still got a way to go. ;)

Updated.

Armor Class: x (+4 Dex, +9 deflection, +x natural), touch x, flat-footed x

Slam damage?

Skills: 12 at 23 ranks

Feats: 7

Organization: Solitary or x (Le Grand Zombi plus x zombies)
 

freyar

Extradimensional Explorer
Well, a Medium zombie would have +2 natural armor and 1d6 slam. What if we keep the same slam damage but bump natural to +4? Is that enough AC?

Skills: Knowledge (arcana), Knowledge (religion), Spellcraft, Concentration, Use Magic Device, Intimidate, Bluff, Appraise, Knowledge (local)?, Craft ? ??
 

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