Ancient Knowledge (Ex): Over its centuries of unlife, Le Grand Zombi has acquire a wealth of arcane knowledge. As a result, Le Grand Zombi has one additional spell known than normal for a sorcerer of its level.
Spells: Le Grand Zombi casts spells as a 22nd-level sorcerer and can also cast cleric spells and those from the Darkness, Death, Destruction, Evil, and Madness domains as arcane spells.
Typical Sorcerer Spells known (9/8/8/8/8/8/7/7/7/7)
0th - daze, detect magic, ghost sound, inflict minor wounds, mage hand, message, open/close, read magic, tough of fatigue, 1 more
1st - chill touch, deathwatch, doom, inflict light wounds, mage armor, ray of enfeeblement
2nd - desecrate, darkness, ghoul touch, scare, spectral hand, 1 more
3rd - animate dead, contagion, haste, vampiric touch, 1 more
4th - armor of darkness, enervation, inflict critical wounds, unholy blight, 1 more
5th - bolts of bedevilment, mass inflict light wounds, unhallow, waves of fatigue, 1 more
6th - create undead, greater dispel magic, harm, 1 more
7th - control undead, destruction, mass inflict serious wounds, mass invisibility
8th - create greater undead, horrid wilting, maddening scream, unholy aura
9th - implosion, time stop, wail of the banshee, 1 more (energy drain?)