CapnZapp
Legend
At least until they don't, and by the way, here's sixth edition, we're ready for your cash in buying the PHB all over again.Don't need to tell me that. WotC's the one looking to create an evergreen system.

At least until they don't, and by the way, here's sixth edition, we're ready for your cash in buying the PHB all over again.Don't need to tell me that. WotC's the one looking to create an evergreen system.
Sure, but still, the casters would have been dead without the fighters and barbarians and paladins with Great Weapon Master.That hasn't been my experience. At my tables, the power differential becomes noticeable around level 5, and substantial around level 9.
I'm looking at this from a system-wide perspective, not strictly in terms of DPR. Versatility is a hard to quantify but no less important factor in my assessment of personal PC power, and spellcasters simply have a bigger bag of tricks than martial classes. Martial classes tend to be better at single target damage and personal damage mitigation, but that's about it. Spellcasters can do those things equally well or better if they build toward it, and still have options non-spellcasters will never get. In addition, more skills key off Int/Wis/Cha than Str/Dex, granting Spellcasters an edge independent of other class features.
Briefly, spellcasters consistently do more to drive the success of parties in my games than non-spellcasters. The only way I can think of to bring them into balance in this respect is to run a combat-centric game featuring primarily solo monsters. Not really my kind of game.
This is before acknowledging the reality that most DMs aren't running the 6-8 encounters per adventuring day upon which class balance is predicated. I don't say this as a strike against the OP's concept. In fact, it's good design to run with the assumptions baked into the math. The reality, however, is that implementing this system at most tables will exacerbate an existing imbalance.
Well, I'm hoping my system can be considered relatively balanced, not because I'm trying to create a balanced system, but because I'm trying to reverse-engineer the system that WotC uses, and presumably they've done a lot more work towards making sure spells are balanced than I would ever be able to do.Without delving into your details, I've been around long enough to conclude any free-form spell design system will fall into one out of two categories:
A) the unbalanced one. The PHB spells can be faithfully reproduced, but the system is wide open to powergaming and abuse.
B) the restrained one. Costs are so heavy you really can't abuse the system. However, the iconic PHB spells are way out of reach.
In other words, any balanced open system will be able to create scores of mediocre spells, just like most PHB spells.
That doesn't really solve the problem. You still need a way to judge if the spell is properly balanced. And if you do have a way to judge if the spell is balanced, it should be as easily usable by the player as by the DM. Obviously the DM still has to judge the end result, but even the DM needs some guidelines to work from. For example, I could rebuild Shocking Grasp as a 3rd level spell:Instead, have your player describe her new spell in broad strokes, and then design the final spell yourself, by hand as the DM.
Except possibly not? Aside from Fireball, the poster child for unbalanced spells, there are many spells that are considered 'good', and many that are mediocre or bad. Would you be surprised to know that Lightning Bolt actually falls within the spell point limits?This. It's perhaps the most direct example of what I had in mind when I wrote previously that any balanced system will be able to create lots of mediocre spells that can't compete with the blue- and gold-rated spells of the PHB.
Thanks for the link. I'll have to check it out and compare how it does things.Elements of Magic.
I'm not seeing enough detail to do this myself. A few spells I would like to ask about.
How do these spells rate?
Bless
Healing Word?
Hold Person?
Suggestion?
Shield?
Hellish Rebuke?
Burning Hands?
Sleep?
Spirit Guardians?
Spiritual Weapon?
How much more expensive does a spell become by requiring a bonus action or reaction instead of an action?
I'm not seeing enough detail to do this myself. A few spells I would like to ask about.
How do these spells rate?
Bless
Healing Word?
Hold Person?
Suggestion?
Shield?
Hellish Rebuke?
Burning Hands?
Sleep?
Spirit Guardians?
Spiritual Weapon?
How much more expensive does a spell become by requiring a bonus action or reaction instead of an action?
Well, I'm hoping my system can be considered relatively balanced, not because I'm trying to create a balanced system, but because I'm trying to reverse-engineer the system that WotC uses, and presumably they've done a lot more work towards making sure spells are balanced than I would ever be able to do.