D&D 5E Spell focus needs an errated rule

If it is a focus based ability it only works on spells with a material component. This makes sense for the Bard even if there are no healing spells with a material component on the Bard list because all spells in the game are eventually available to Bards. Some abilities are more limited than others. If this ability was meant to override how spell focuses normally work it should say so. I won't be shocked if it is errataed to say so, but I don't think one can read the intent for it to work as such into the rules.

Play it as you like at your table. I don't find it a terribly compelling ability either way because direct damage dealing and healing are both rather secondary parts of the Bard's repertoire and it's only a 1d6 difference even when it does apply.
 

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pukunui

Legend
That is what started this stuff. Not some obsessive philosophy focus on semantics. It was WOTC stating that as a rules clarification. And a lot of people wondering why, since it doesn't seem to make a lot of logical sense. Which causes a lot of people to wonder if this is similarly an odd rule which runs contrary to what we think would be logical with the focus rules.
The way I make sense of it is to imagine that spells with somatic components but not material components require more intricate hand / finger movements than spells with both components (where you might just have to hold the material component and wave it around in the air without necessarily having to wiggle your fingers or whatever).
 

Leatherhead

Possibly a Idiot.
In case people were still wondering if this is even a thing: We know for a fact you aren't supposed to be able to use a focus on spells that don't require them, because of a Sage Advice clarification.

Sage Advice Compendium 2.6 Nov. 2020 said:
What’s the amount of interaction needed to use a spellcasting focus? Does it have to be included in the somatic component? If a spell has a material component, you need to handle that component when you cast the spell (PH, 203). The same rule applies if you’re using a spellcasting focus as the material component.

If a spell has a somatic component, you can use the hand that performs the somatic component to also handle the material component. For example, a wizard who uses an orb as a spellcasting focus could hold a quarterstaff in one hand and the orb in the other, and he could cast lightning bolt by using the orb as the spell’s material component and the orb hand to perform the spell’s somatic component.

Another example: a cleric’s holy symbol is emblazoned on her shield. She likes to wade into melee combat with a mace in one hand and a shield in the other. She uses the holy symbol as her spellcasting focus, so she needs to have the shield in hand when she casts a cleric spell that has a material component. If the spell, such as aid, also has a somatic component, she can perform that component with the shield hand and keep holding the mace in the other.

If the same cleric casts cure wounds, she needs to put the mace or the shield away, because that spell doesn’t have a material component but does have a somatic component. She’s going to need a free hand to make the spell’s gestures. If she had the War Caster feat, she could ignore this restriction.

How characters can hold and use things has been one of my personal gripes with the system ever since the ammunition property errata (which was intended to remove dual-wielding hand-crossbows) that made the traditional sling & shield style mechanically impossible.
 

In case people were still wondering if this is even a thing: We know for a fact you aren't supposed to be able to use a focus on spells that don't require them, because of a Sage Advice clarification.

Sage Advice Compendium 2.6 Nov. 2020 said:

What’s the amount of interaction needed to use a spellcasting focus? Does it have to be included in the somatic component? If a spell has a material component, you need to handle that component when you cast the spell (PH, 203). The same rule applies if you’re using a spellcasting focus as the material component.

If a spell has a somatic component, you can use the hand that performs the somatic component to also handle the material component. For example, a wizard who uses an orb as a spellcasting focus could hold a quarterstaff in one hand and the orb in the other, and he could cast lightning bolt by using the orb as the spell’s material component and the orb hand to perform the spell’s somatic component.

Another example: a cleric’s holy symbol is emblazoned on her shield. She likes to wade into melee combat with a mace in one hand and a shield in the other. She uses the holy symbol as her spellcasting focus, so she needs to have the shield in hand when she casts a cleric spell that has a material component. If the spell, such as aid, also has a somatic component, she can perform that component with the shield hand and keep holding the mace in the other.

If the same cleric casts cure wounds, she needs to put the mace or the shield away, because that spell doesn’t have a material component but does have a somatic component. She’s going to need a free hand to make the spell’s gestures. If she had the War Caster feat, she could ignore this restriction.

How characters can hold and use things has been one of my personal gripes with the system ever since the ammunition property errata (which was intended to remove dual-wielding hand-crossbows) that made the traditional sling & shield style mechanically impossible.

Well, I'll be. According to JC's ruling here, it seems the the College of Spirits Bard ability is nearly useless for healing (at AL tables anyway).
Last update to SA Compendium was 11/20 -- did I imagine that they've announced a stoppage to the Compendium updates from here on out or was that a real thing?
 

In case people were still wondering if this is even a thing: We know for a fact you aren't supposed to be able to use a focus on spells that don't require them, because of a Sage Advice clarification.



How characters can hold and use things has been one of my personal gripes with the system ever since the ammunition property errata (which was intended to remove dual-wielding hand-crossbows) that made the traditional sling & shield style mechanically impossible.

They didn't think through spell components at all when they wrote 5e. It's a patchwork of ad-hoc rulings to try and make various things not be broken and ends up being incoherent. And in this case, they didn't even bother to check if any bard healing spells use material components.
 


Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
How characters can hold and use things has been one of my personal gripes with the system ever since the ammunition property errata (which was intended to remove dual-wielding hand-crossbows) that made the traditional sling & shield style mechanically impossible.
Agreed, my dude.
 

Agreed, my dude.
It is safe to ignore Sage Advice sometimes.
There are a few rulings that are very restrictive...
... but...
having the more restrictive rulings in place strengthens the DM's position when arguing with a munchkin. It is a lot easier to say: I still allow the sling amd shield style, but dual wielding crossbows is out than doing the opposit.
 

The way I make sense of it is to imagine that spells with somatic components but not material components require more intricate hand / finger movements than spells with both components (where you might just have to hold the material component and wave it around in the air without necessarily having to wiggle your fingers or whatever).
That works until you consider the Warcaster feat, since that specifies that it only works with weapons and shields, not other objects such as wands.

So you need a set of gestures so intricate that you'd need special training to use them with a flail in your hand, but there's no way to learn to do them with a wand.
 

shadowoflameth

Adventurer
There are no heal spells requiring a focus. But yes, depending on the reading, the usage of those things as focuses could imply that you may use them on ay spells. But I think that needs more clarity. And this would make spellcasting a lot less annoying.
Regeneration requires a focus. Also, a bard can acquire spells from other lists that may work. I don't find an inherent problem with the ability, though I might have made it for all spells and said that if a spell requires a focus or material component, then you must have it. It's limited, but it works.
 

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