Mind Ripper
Necromancy
Level: Sor/Wiz 3
Components: V, S, F
Range: Close (25 ft. + 5ft./2 levels)
Effect: Ray
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The subject suffers a –1d8-enhancement penalty to Intelligence, with an additional –1 per two caster levels (maximum additional penalty of –10). The subject also takes 2 points of damage per –1 enhancement penalty (this damage heals at the normal rate, it does not come back when this spell ends). The subject’s Intelligence score cannot drop below 1.
Focus: A glass skull that’s worth at least 10 gp.
Necromancy
Level: Sor/Wiz 3
Components: V, S, F
Range: Close (25 ft. + 5ft./2 levels)
Effect: Ray
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The subject suffers a –1d8-enhancement penalty to Intelligence, with an additional –1 per two caster levels (maximum additional penalty of –10). The subject also takes 2 points of damage per –1 enhancement penalty (this damage heals at the normal rate, it does not come back when this spell ends). The subject’s Intelligence score cannot drop below 1.
Focus: A glass skull that’s worth at least 10 gp.