It's just a name.Scholar still makes no sense as a D&D class.
Bard and Barbarian are dumb names too.
It's just a name.Scholar still makes no sense as a D&D class.
Well, to be fair that was the case for almost every class in the game - not just warlords.Yeah but attacking was the delivery method of the rider, not the delivery method of more damage. At least not without allies in the mix. The rider was the exciting part.
I don't see that working. It'd be alot like saying, let's take the casters full caster abilities away and give them martial abilities to compensate. You'd have to ramp up martial abilities significantly stronger post level 5 to keep up.Valor Bard isn't that great at fighting compared to a Fighter, but gets full casting. Take that Full Casting away and give them leader abilities instead and maybe give them better armor in the process of removing Full Castng and I think you'd have a character who can fight but is valued for his leadership.
I'm with you on Bard.It's just a name.
Bard and Barbarian are dumb names too.
Um...yes? Isn't that exactly what is being said? That is the goal! (or at least my goal in this, I speak for no one else.)I don't see that working. It'd be alot like saying, let's take the casters full caster abilities away and give them martial abilities to compensate. You'd have to ramp up martial abilities significantly stronger post level 5 to keep up.
Then surprise! I'm criticizing that goal as a problem.Um...yes? Isn't that exactly what is being said? That is the goal! (or at least my goal in this, I speak for no one else.)
Spheres of MightScholar still makes no sense as a D&D class.
I read through the spheres one. It's kind of cool but just feels really underpowered. Also, it kind of feels rather artificery to me.
With the Sphere's of Might one it's intended to be used with the Spheres system, so that's where a lot of the power would come from.I read through the spheres one. It's kind of cool but just feels really underpowered. Also, it kind of feels rather artificery to me.
Scholars can work in Adventures of Middle Earth because its an extremely low magic setting where you can't even play a Wizard.
Ah, okay then! If martial abilities need to be significantly ramped up past level 5 to be on par with casters then I am in favor of significantly ramping up martial abilities past level 5.Then surprise! I'm criticizing that goal as a problem.
Do it ina new game or with a total class rewrite. You can’t do it with a single new class or you ruin the balance the game does have.Ah, okay then! If martial abilities need to be significantly ramped up past level 5 to be on par with casters then I am in favor of significantly ramping up martial abilities past level 5.