Destil
Explorer
In my game I've used the every round save to justify the spell's place in the enchantment school. If you fail the initial save each round you make a save to act just in that round: if you've been attacked by the caster or a preceived ally in the pervious round you gain a +2 bonus to save, but if you weren't you instead take a -4.Ilium said:Slightly off-topic, but I came across a good house rule for Hold Person. Still allow a save every round, but if the target succeeds they are still Slowed for the remaining duration. Nice and flavorful, and a good compromise between "you're out of the combat" and "not worth casting."