D&D 5E Spells you house rule?

TheSword

Legend
I am contemplating house ruling Shield. To either apply to only one attack, or to have a max cap of AC 20. I’ve seen too many time it be used to take AC 20+ characters to astronomic levels (including my own characters)

As always, Rope trick and Tiny Hit are abominations and have an enchantment on them, that makes the eye skip over them when being read in a book.
 

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JiffyPopTart

Bree-Yark
in theory yes, in practice not really (but I already went into this), it is pretty common for 2 people tobe talking and one sees on the others face that they are looking at something behind him
You are just restarting what I said. We agree in the example situation. If the fighter/player thinks something is off and is checking it out the cleric can use guidance.

To make it more explicit ... In the example I would not allow guidance just because the bartender used stealth versus the fighters passive perception and no guidance if the party had no reason to be suspicious. If they had a reason to be extra cautious (maybe it's a known Zentarim hangout spot) then I'd both allow the cleric to guide a party member AND I'd allow an active Perception check at the time of the sneaking.
 

Oofta

Legend
@GMforPowergamers

Your PCs are sitting at a table in a tavern chatting. All but one (the Fighter) has their back to the Bar, and blocked by a wall. You determine that the Bartender - who is also secretly a Zentarim spy (and only visible to the Fighter) secretly pulls a lever, and sneakily enters a secret door to the basement. The Fighter is the only person possibly able to see this happen.

You call for a Perception check, from the Fighters player, to see if his PC notices as the bartender make his sneaky exit.

After you call for the check, the Cleric Player chimes in with 'I cast guidance!'

Do you allow this, and if so why? How does the Cleric (oblivious to what is going on, and sitting there talking to the Rouge) know that at that very instant, the Fighter across the table from him is engaged in a test of skill to notice something that you dont know exists?
No.
On what possible grounds did the Cleric suddenly (and for no apparent reason) leap forward and call for divine blessing in the name of Moradin, for the Fighter?

And even if for some weird reason you WOULD allow it, and the cleric is somehow able to cast a blessing to assist a PC noticing something, to which you are oblivious, the event has already happened when the DM calls for the check. All we are checking for now is if the PC noticed the event happening.

How would it even be possible to retroactively provide the blessing, before the Bartender went through the secret passage, unknown to the Cleric, and with absolutely no visual (or other) clues that there was even a 'skill check' being undertaken at that instant in the first place?

On the other hand if the barbarian leaps over the bar and says "I know there's a secret button here somewhere!" then the cleric can chime in with guidance in my games.
 

So far the only one is Forcecage with a simple please don't use it. It's no fun when used on non-teleporting PCs. They may as well put down their character sheet and go for a walk if it's mid-battle.
I don’t get why it’s powerful. You trap someone inside, but they can’t hurt you and you can’t hurt them? So when the spell runs out, resume combat?

Or am I missing something?
 

Oofta

Legend
I don’t get why it’s powerful. You trap someone inside, but they can’t hurt you and you can’t hurt them? So when the spell runs out, resume combat?

Or am I missing something?
In addition, the cage lasts for 1 hour unless you cast dispel magic on it. In some cases it can be beneficial for the PCs to escape or to divide and conquer the enemy, but an hour can be an awfully long time.
 

Zubatcarteira

Now you're infected by the Musical Doodle
Many, many, official monsters have pretty much no ranged attacks, so the idea is usually to just walk away and shoot them to death, or cast a spell inside like Sickening Radiance so they die without fighting back.
 


Quickleaf

Legend
I am contemplating house ruling Shield. To either apply to only one attack, or to have a max cap of AC 20. I’ve seen too many time it be used to take AC 20+ characters to astronomic levels (including my own characters)

As always, Rope trick and Tiny Hit are abominations and have an enchantment on them, that makes the eye skip over them when being read in a book.
Yeah, shield is really powerful. Not sure if it's broken, but it eclipses parrying and I saw half of my old players take it.

I'm thinking of reining in shield so that it works as written, except it only applies to attacks from one creature or one source... or possibly one weapon/ammunition type. So if a dragon were attacking you, you could raise a shield against its attacks. Or if you were running across a field of longbow fire, you could raise a shield against arrows.

Still brainstorming whether I want to implement the change, and how it would look.
 

J-H

Hero
I don’t get why it’s powerful. You trap someone inside, but they can’t hurt you and you can’t hurt them? So when the spell runs out, resume combat?

Or am I missing something?
You set up an exciting mid/high-level boss fight against a caster and some mooks in a lab filled with volatile materials. All hands on deck, it's going to be a nice 6 round boss fight with lots for everyone to do.

The enemy caster opens with his highest level spell, Forcecage, targeted at the party fighter/barbarian/non-Shadow monk, rogue, etc.

What options does that player have to do anything at all other than be a spectator for the next hour of in-game time and the rest of the exciting fight?
 

TheSword

Legend
Yeah, shield is really powerful. Not sure if it's broken, but it eclipses parrying and I saw half of my old players take it.

I'm thinking of reining in shield so that it works as written, except it only applies to attacks from one creature or one source... or possibly one weapon/ammunition type. So if a dragon were attacking you, you could raise a shield against its attacks. Or if you were running across a field of longbow fire, you could raise a shield against arrows.

Still brainstorming whether I want to implement the change, and how it would look.
I think shield is fine when it’s used to protect that warlock, sorcerer or wizard. With AC 15.

I think it gets silly when that low level Paladin (or fighter or bladesinger) with a level of arcane caster uses it’s already high AC from full plate, a shield and shield of faith, etc to get it to 27 on the unlikely event someone gets through AC22.
 

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