It's not a bad concept, but I'd limit it to only one feat per level. This way you don't have one character spend 3000xp over X sessions to get 10 feats (him being first level) and only be a couple levels behind.
Built-in - look back at my original post... "300 XP times the character's current level, with a maximum of one extra "XP-purchased" Feat per level." I at least picked up that one before players abused it.
Crothian said:
As funny as this sounds, maybe a feat needs to be spent to buy feats. It could be used as a balancing issue by requireing certain prerequites. Or we could divide the feats into catagories. Each catagory would rewuire a different feat to get. You can also place different prices on the catagories. For instance skill focis feats should not be as expensive as combat feats.
Let me see if I understand this correctly... you are proposing the introduction of a new Feat... the "Will-Spend-XP-For-Feats" Feat. Or perhaps a set of Feats, the "Will-Spend-XP-For-Category-X-Feats" where you divide different feats into categories, with each category's name replacing "X" above. That's not a bad idea, either. Frex, the Archery Feats category might include Far Shot, Precise Shot, Rapid Shot. The "Classic Thief" category might include Skill Focus (any rogue class skill), Alertness, and Improved Initiative Feats (or what have you). Is this correct?
Originally posted by Hong:
If it's a bad idea to let a 17th level wizard burn 5000 XP on a feat, it would probably be a worse idea to let any random d00d do it.
Although, to be honest, I'm not yet convinced that letting wish grant feats subject to big restrictions is that bad an idea....
One of the reasons I see it as a bad idea to let a 17th level wizard burn 5000 XP (wish spell) is the fixed cost. The cost of a Feat as in proportion to character level should remain fairly constant. Frex, it's much easier for a 20th level to consider burning 5000 XP than a 10th level character. Yet the benefits of the Feat are the same to both, so we need to find a way to "hurt" the 20th-level character as much as the 10th. That's why I tied it to level. I haven't seen the thread, but perhaps you could take a moment to give a summary of why it was deemed bad.
It sounds like it would break the CR/EL system. Such a character would be more powerful than their level represents, therefore the XP they gain for an encounter would not represent the challenge of that encounter. So, while they expend XP to get the feat, from that point on they would be getting more XP per encounter than they should, which would make some of that XP cost a moot point. It would also be more difficult to gauge what types of encounters you can throw at the party since it's harder to tell just how powerful the characters are. You could probably adjust to account for this somehow -- maybe by determining how many feats are worth an "effective level" for CR calculation. Just a thought.
Since 300 XP times character level ~ 1/3 the XP for that level, the base assumption is that 1 character level = 3 Feats (I rounded 333.3 to 300). Is that a good assumption? Well, let's take some "measurable" Feats... assume the 3 Feats I grab are Iron Will, Lightning Reflexes, and Great Fortitude. That means that I get (in essence) a +2 bonus to all saves. No skill points, no BAB improvement, no special abilities. That's a little less powerful than multiclassing into a level of monk (+2 to all saves, unarmed attack damage increases, Wis bonus to AC). So it "feels" about right to me. I just "fudge" the effective party level such that 1 "XP-purchased Feat" equals 1/3 of a level. Your point is well-taken though, I need to make sure to include that "fudge factor" (which I hadn't done).
Although, it makes me wonder... the system doesn't contain a similar fudge factor for the 12th-level wizard who spends all the XP that would have gone towards 13th and 14th levels crafting staffs. He has a ton of staffs, yet is more powerful than your "standard" 12th-level wizard.
That makes me think that regardless of whether I use this or not, I should use "total XP gained" to determine a party's effective level and completely ignore the character's actual level. Hm....
You'd also have to add these feats to all your intellegent creatures ion order to avoid the PCs ruling the universe so to speak.
I think if I based party level on Total XP gained, that would do the trick. And yes, the option ought to be available to intelligent monsters/NPCs too... at a corresponding CR boost (+1/3 per extra Feat) of course.
The more I look at it, the more I realize that Total XP Gained should be used to determine party level, not actual "character level..." though XP values for ECL's ought to be "lumped in" as though they were XP. An interesting thought...
--The Sigil