Spiked Chain/reach + Sneak attack question

Stiking through cover

William_2 said:
I don't think the Rogue is effectively hiding at all. My point was, there are many places he could use his reach weapon from without his ally giving the opponent cover, or the opponent being adjacent. The situation as presented seems to be that the Rogue will have a reduced chance to hit, while if the monster is interested in the Rogue, it merely takes a 5 foot step before hitting them...Just a thought. Being behind a friend is really only a good thing when the monster is attacking, not the Rogue. Give it a shot, though, I suppose. Could well be smarter, I don't know- just chipping in.

The example given really was just to show what I was asking for in that question. There are plenty of places where attacking with reach would be very efficient even when attacking through a friendly target. Say you have the same setup as in the original post, but all of those figures are in a 5' way hallway. Now the rogue not only gets to attack the monster but can Sneak attack as well since the monster is flanked. The rogue could also stand behind the Tank at the top of a T intersection with the Tank protectnig the Rogue. Being able to strike a creature from the second rank can be used in a lot of situations. In the example above, I'm not arguing that if the monster wanted to get to the rogue he couldn't. You are correct in that he would only have to take a 5 foot step and get a full round attack on him. If you were playing the monster smartly he would move from that position anyways.

Again, I just wanted to make sure I could do the two things I asked for above as I'm making a 4th level Fighter/Rogue for a game I'm starting and wanted to have a "Spiked Chain" / Dual wielding rogue, something I've never played with before.

Thanks
JC
 

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Jcosby said:
Again, I just wanted to make sure I could do the two things I asked for above as I'm making a 4th level Fighter/Rogue for a game I'm starting and wanted to have a "Spiked Chain" / Dual wielding rogue, something I've never played with before.

Thanks
JC

What on earth do you need dual wield for if you're specializing in a spiked chain? Isn't the thing 2-handed?
 

Jcosby said:
The example given really was just to show what I was asking for in that question. There are plenty of places where attacking with reach would be very efficient even when attacking through a friendly target. Say you have the same setup as in the original post, but all of those figures are in a 5' way hallway. Now the rogue not only gets to attack the monster but can Sneak attack as well since the monster is flanked. The rogue could also stand behind the Tank at the top of a T intersection with the Tank protectnig the Rogue. Being able to strike a creature from the second rank can be used in a lot of situations. In the example above, I'm not arguing that if the monster wanted to get to the rogue he couldn't. You are correct in that he would only have to take a 5 foot step and get a full round attack on him. If you were playing the monster smartly he would move from that position anyways.

Again, I just wanted to make sure I could do the two things I asked for above as I'm making a 4th level Fighter/Rogue for a game I'm starting and wanted to have a "Spiked Chain" / Dual wielding rogue, something I've never played with before.

Thanks
JC

Ah...Yes, I understood your question, and took the time to answer it early on. Just exploring some other ideas in the thread out of interest, and also in an effort to be helpful. Won't take up any more of your time, though.

Cheers!
 


Rkhet said:
Here's a cool idea that didn't come from me: Make a Brilliant Energy spiked chain and sneak attack through the walls.
...if you can see through the walls. Otherwise they provide concealment and you can't sneak attack.
 


Rkhet said:
Here's a cool idea that didn't come from me: Make a Brilliant Energy spiked chain and sneak attack through the walls.

This is really, really old. It was posed on this very forum a while ago.
 


Rkhet said:
Blindsight. Tremorsense. Divination spells.

Note that tremor sense just lets you pinpoint the location of the target is in; it doesn't let you actually SEE them. You still have 50% miss chance etc; no sneak attack for you.

Blindsense and blindsight require line of effect, so won't work either (see above note about tremorsense for blindsense, too).
 


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