Anyways, it would be "cooler" to make the whip a better weapon and nix the spiked chain. I remember all sorts of attempts to do so by adding a bladed tip, etc. They became pretty over the top and started to reach the threshold for suspension of belief.
Rechan said:I like The Chain simply for it's visual effect. I just think it looks cool. I'd use it even if it had very little mechanical benefit over something else.
However, the munchkin-ness I hope are gone.
Kamikaze Midget said:IMC, the spiked chain piggybacked the whip. Rather than a fexible length of leather, it was a flexible length of spiked metal with a scything tip.
Screw that 1d3 subdual damage if you're not wearing armor noise!
Plane Sailing said:The problem comes from its D&D implementation, and that problem really comes from the huge difference between a 'reach' weapon and a 'non-reach' weapon in 3.5. It would be nice if this has been resolved in 4e, but I don't hold my breath.
CleverNickName said:I guess I am a "chain hater," because I cringe every time a player buys one. I don't blame them; it is the only reach weapon that can also threaten an adjacent foe, it is finesse-able, you can trip with it, you get a disarm bonus with it. It's munch-tastic.
The problem I have is the endless dice-rolling that comes with the spiked chain...a fighter with the proper build can slow the game down quite a bit, thanks to that huge threatened area and double-weapon stuff. If you are unfortunate enough to have two or three characters in your party armed with this weapon, you are going to be pulling your hair out by the time they get to mid level.
But it looks like they are trying to fix the endless dice rolling with regard to this weapon. Attacks of opportunity are either gone or seriously reduced, and I seem to recall some mention of how a character's number of attacks per round does not increase with level. This goes a long way to making the spiked chain less annoying to me.
Otherwise, I'm afraid I'm going to have to send in the oozes and rust monsters.![]()
ainatan said:The spiked chain could be a normal weapon and don't have reach anymore. It only threatens 5ft. squares around the wielder, but as an immediate action the wielder could apply 'reach' to his attack only.
With a feat or talent the character could be allowed to use an immediate action to threaten all 5ft. and 10ft. squares around him for 1 round, as a defensive stance. The character rotates the spiked chain like crazy around him.
Ditto, and my player does as well. He likes the look of the SC. And, as a previous poster said, the only way he can really hold his own with the wiz and codzilla. Hopefully 4E will fix that, and his SC user will still be viablekennew142 said:This I like. I like it a lot.