Counterspin
First Post
All my fault. Apologies.
ainatan said:THAT sounds D&D.
I miss the time we played without any miniatures at all. Combat was less tactical, but definitely more chaotic (which can turn into excitement depending on the encounter).
I'll try it again the next time I play with the current rules.
Because not all of the "tactical combat" is about minis on the grid.Counterspin said:See, I feel exactly the opposite. I don't see why you'd bother with the huge rule book and everything else if you don't get the payoff of tactical combat. I mean, I can teach people the entirety of the Unknown Armies system, the enumerated magical schools aside, in 5 minutes, and I could run Medieval Fantasy just as well with that system as I can with D&D, maybe better. If they stripped out the grid, or hex, or whatever, I'd stop bothering with D&D because the same results can be achieved much easier with other systems.
ainatan said:Because not all of the "tactical combat" is about minis on the grid.
There is a difference between an active creature being abstractly in a space over a six second period of time and a "sphere" touching far ends of a square at the exact same instant.Mouseferatu said:I'm sorry, I just don't agree. I don't think it's any harder to accept than a horse and rider taking up a 10-ft. square, or a halfling occupying a 5-ft. square.
Because it's really a square.MerricB said:Is there any reason why 4e won't use a template for fireball effects that looks "circular"?