Star Trek: Ascendant - Shakedown Cruise IC


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"Mr. Winters, I know you have been in the HC&C, but have you seen it working? You are more than welcome to join us.", Commodore Rardon states as she turns towards the Chief Engineer.
 

"It would be my honor, Sir," Winters states as he relinquishes engineering from off the bridge. He moves from his seat and across the room to join the Admiral, Commodore, Doctor, and Hale.
 

Just as the group turns to the door to enter the turbolift to Deck 2. The following comlink comes over the bridge speakers.

"Morrow to Bridge. We have a situation in Launcher 17.6. Red Alert overrode the engineering lock out. We have one person critically down and two other hurt. We have a live torpedo stuck halfway in the launch tube and halfway into Lt. Grenadine.", her voice filled with tension as adrenaline is still pumping through her." We are going to need a trauma team down here and I am going to need a hand with the live warhead."

As Jonas looks back at the tactical display, the display is reading live for 17.6. He knows it was locked out before the red alert. Currently the display is showing an error status of misload for 17.6.

The Commodore looks shocked for a second, "Hale, Crescent, and Winters get down there, see what is going on."

"Mr. Benson bring us out of the asteroid field as quickly as possible, but no wild movements. We do not want to set off the weapon by accident. Mr. Martinez, bring all torpedo launchers offline, until they see what happened. Erect a level ten force field around that launcher just in case. We do not want to lose a good section of the port side of the ship."

The Commodore looks back at the tactical station and sees the crewman who just rotated into Hale's place. "Use phasers on wide angle for any asteriod that gets too close to us. I do not want to take a chance here. Once Mr. Benson gets us clear. Take us out of Red Alert for them to look at the system and see why this happened."

"Mr. D'Vassa send a message to Jupiter Station, tell them we have had an engineering accident and may need assistance. Also tell Gold Squadron to move off to 3000 meters off the bow just in case."

Hale, Crescent and Winters enter the turbolift and some one says Deck 17.

OOC: Holyman want to try another roll for quickly but no wild movements. Also do not forget you can spend courage points to modify your roll.
 
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Went too well anyways... Raphael mutters to himself as they step to the turbolift. Crescent to medbay. I need a team to launchbay at deck 17 now. He issues order through the comm. I hope they took the time to put all the emergency kits in their places...
 

Hales shakes his head and curses as the turbolift starts to move. "Why did our Red Alert status override the torpedo lockout? That shouldn't have happened." The Lieutenant Commander takes a deep breath. He needed to be calm and collected. He could figure out what happened later; right now the most important thing was to defuse the warhead and save his people.
 

As you come up the hall to the launcher bay. You see the blue shimmering of a forcefield erected outside of the room. There are two security guards holding people back as well as a holographic representation of Carsi. As you get closer, you recognize one of the security guards as Scorch.

"Lt. Commander, Lt. Morrow had us clear the room and keep everyone out.", he says in his southern drawl." She is trying to take apart the torpedo now and defuse it. We tried to get Lt. Grenadine out, but Lt. Morrow said that if we tried to move the torpedo, we might set it off."

The medical team has not arrived yet, but Dr. Cresent, much to his satisfaction, finds one of the emergency stations and it is already fully stocked. He reaches into his pocket in his pants and pulls out his medical tricorder, making sure that it is fully charged.

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All of a sudden the human female on the tactical console announces, "We have an asteroid on collision course, sir."

"Full Phasers, wide disperal beam. Fire."

Within a second, on the main viewscreen, a large orange beam is seen veering over towards the starboard side. It constantly changes positioning, as the tactical officer, is trying to hit any fragments coming towards the ship.

"How are we doing Mr. Benson?", the Commodore asks.

Benson looks at his controls, at the current speed, it will take about two minutes to clear the asteriod belt.
 
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Benson taps the controls taking the ship up to half impulse, and replots his exit course. The ops man looks over and says, "Are you mad?"

Benson just grunts, "Hmrph! You want to fly then come sit in this chair, if not let me handle it."

You better handle it, he says to himself.

"One minute till asteriod belt exit, Commodore." He replies.

[sblock=Roll]
Upped the speed but got lucky I think. I rolled a 6 then a 4 and put two courage points in. So my total is 12
So problaly at this speed still bumpy LOL [/sblock]
 

Yes yes, I'm sure Morrow can take care of the torpedo while I look out for ms. Grenadine. Raphael says as he pushes past the security officer to start scanning the patient.

[sblock=OOC]Hehee, took a look at the char sheet and noticed you had put Impulsive trait for me :D I was first going to ask the guard to let me through, but this feels better considering that trait :D And if he tries to stop, I can get Argumentative :D[/sblock]
 

"We need to get in there," says Hale to Scorch. "Drop the force field just long enough for the three of us to get in there, and then put it back up."
 

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