Star Trek: Ascendant - Shakedown Cruise IC

Lieutenant Commander Winters looks around at all the exasperated faces, himself feeling flustered and worried, already things were going wrong and they weren't even out of Sector 001.

"It's been a while since I've been aboard a starship, so excuse me if this sounds preposterous, but couldn't we just teleport both Lieutenant Grenadine and the torpedo out of the bay? One goes in space the other safely to sick bay?"
 

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Lieutenant Commander Hale looks at Winters, pondering. "You're knowledge of the transporter's capabilities is probably greater than mine. But isn't their a chance that the high energy involved in the initiation of the transport beam would cause the torpedo to explode?"
 

"The depends on if the torpedo's detonation is impact based or energy based, but I would think they go though the same scale of energy transference just by their being fired," Winters states as if posing a new angle on a hypothesis, as if there wasn't a life on the line.
 

As you enter the launcher bay, you will see Lt. Morrow feverishly working on taking the torpedo apart. The torpedo is halfway in the launcher tube. Currently Lt. Grenadine is not visible from your vantange point.

Moving around, you can barely see the wounded Lt. farther back in the tube, and she is not moving at all.

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As Hale walks over to the tactical computer, he notices that the systems are still in maintenance mode and the terminal is currently locked out from local input.

He walks over to Lt. Morrow. She is paying more attention to the torpedo right now, then her superior officer.

"Can you hold this please, while I remove the inner casing?", she holds a small transmitter unit with wiring going back into the torpedo itself.

Lt. Morrow picks up an omni-tool and starts working on taking the inner casing off to get to the fuse systems.

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Dr. Crescent using his medical tricorder takes a quick scan of Lt. Grenadine.

She has a couple of broken ribs and multiple small contusions. The most worrisome is that when the torpedo entered the tube, that the Lt. was already in. The torpedo forced Grenadine's body upward resulting in a head wound, when her head contacted the upper part of the tube.

Crouching down, looking down the tube past the front part of the torpedo, he can see the Lt.'s hair is dark and matted from blood coming out of the head wound.

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Tapping the communicator on his chest, Winters calls for Chief Nakamura to see if he can get a transporter lock on either the torpedo or Lt. Grenadine. Though Steven knows, he will not be able to get the lock without the force field being disengaged.

OOC: Since both the torpedo and the Lt. occupy the same space. It will be a challenging transporter skill roll (10+) to pull either the Lt. or the torpedo out. If you would like to go for both as previously suggested, I would rule a difficult transporter skill roll (13+).

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Sweat still coming off his forehead, Benson nimbly avoids another incoming asteroid. Instead of veering off sharply like suggested in flight school, he skims off the top of the asteroid, in which gives him a slight speed burst to find a new path out of the field.

A few times, he hears the mumbiling of Martinez next to him praying.

"Your going to kill us. This is not some sort of race, this is a huge vessel.", Martinez says as he starts to get out of his chair.

"Mr. Martinez, remain seated.", comes an authoritive voice from behind. "I can see what he is doing, and he is doing it quite well."

With that, Martinez sits back down, but puts his hands in front of his eyes, trying to not see the path ahead.
 
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"She's no Delta Flyer," Benson says grunting and replotting quickly. "But she sure doesn't handle like two million tons of hard metal either. Something inbetween I would say."

He smiles as he continues to readjust and pilot the ship out of the field. "I am going to enjoy learning to fly you."

[sblock=OOC] Opps didn't know I was on the wrong account sorry - HolyMan [/sblock]
 
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[sblock=OOC] Darn LPFJ that is some sweet posting you got going on there. Wish I was articulate and clever. :blush:

Sorry again. [/sblock]
 



[sblock=OOC] Double opps!! :p I looked hi and low to find the type of craft used as racers and came up short. Guess I need to go back and change that. [/sblock]
 

Lieutenant Commander Winters quickly moves to the main transporter room, where he knows Chief Nakamura to be working. He takes over at the console with Chief moving to the smaller one. Inputting furiously, he takes a moment to tap his comm badge, "Lieutenant Commander Hale, on my mark we will need the force-field removed in order to secure a lock on Lieutenant Grenadine. This could be rough, so I'd recommend clearing the nearby areas just in case the worst occurs."

Lt. Cmdr. Winters will attempt to get a lock on Lt. Grenadine's location, with Chief Nakamura aiding him. He'll wait until he gets the okay from Lt. Cmdr. Hale.

Rolls: 1d6=5, 1d6=4, 1d6=2, 1d6=3
So a total of 5+3+(potential aid) = ??

Looks like it's all on the Chief.
 

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