As Dr. Crescent enters the sickbay, he sees Dr. Corwin prepping a medical tray next to the bed holding Lt. Grenadine. There is a blue stasis field surrounding the Lt., keeping her wounds and vitals stable.
As Raphael looks at the Lt. under the stasis field, he notes the head injury does look bad, but he can use the Neural Stabilizer to repair some of the subdural damage done to the head, and then use an autosuture and a dermal regenerator to fix some of the other wounds.
OOC: For the Neural Stabilizer, it will be a Intellect Roll for Medical Sciences so 3d6 for the initial roll then add 3 for your skill level in General Medicine. This roll has a target number of 7. This will repair some of the damage to the head, including any subdural problems.
For the Autosuture and the Dermal Regenerator, it is still a Intellect roll for Medical Sciences. The Autosuture is a target number of 7, and the dermal regenerator is a target number of 4.
The longer explanations of the equipment are
here about half way in the post. So you can decide how you want to use them in your post.
--------------------------------------------------------------------------------------------
"Lt. Commander Hale, do you want to call the bridge and let them know to drop the force field, so we can move this back up to the magazine.", Lt Morrow said, as she started gathering the parts of the torpedo off the floor and put them back into the casing.
---------------------------------------------------------------------------------------------
Lt. Winters leaves the transporter room, and heads back to the torpedo launcher. As he reaches the force field, Carsi lets him back through. He sees Jonas and Lt. Morrow cleaning back up the remnants of the torpedo.
---------------------------------------------------------------------------------------------
"You are a mad man.", Rodriguez says very quietly, making sure that only him and Benson hear his remark.