Star Wars: Andor

What's next on the continuous cycle of MCU and Star Wars Disney+ content? I've lost track. Are we getting anything else between now and when the Mandalorian S3 debuts early next year?

Other than the GotG Holiday Special on Friday, nothing for Marvel until Secret Invasion in the "Spring", though What If? season 2 is also listed as "early 2023", so we may get that before Secret Invasion.

For Star Wars, Bad Batch season 2 is supposed to start on Jan 4, and then Mandalorian some time in February, as far as I can find.

But we also get the Willow series next Wednesday on the 29th and the National Treasure series on Dec 14. So other good stuff to occupy us.
 

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It sounds like switching to Saga would just bring a new set of problems to solve.

Based on canon, the best ships in the game should be gunships that have been modified to have star fighter like speed and agility - think Millenium Falcon, Ghost, Luthen's Haulcraft, Moldy Crow, etc. The Falcon for example combines the best qualities of a star fighter with enough shields and hull to not die the first time they are hit by capital ship scale weaponry and has the subtle advantage of having multiple crew that can each focus on single tasks. The second-best ships should be the extreme high end space superiority craft where unlimited skill at piloting gives you effectively unlimited ability to avoid getting hit while still having enough firepower to harass or destroy even the modified gunships. These are the hero ships, though arguably at some scale heroes seem to also use the Star Destroyer scale ships as well.

I love the Tie-In, but it shouldn't even be possible to put shields and proton torp launchers on it. There isn't enough space, and if you increased it's weight to give it enough space, it should be relatively ungainly like a Tie-Sa. The Tie-A has the extra hull space for that sort of thing and Tie-D's and Tie-A's should represent the peak of what you can do with that hull.



Ughh.



I have a modifications to the Capital ship damage rules that I intend to put in place that should balance large capital ships against smaller ones better. Basically, bigger ships should have bigger damage tracks. That may require some rebalancing on the super-capitals to drop their hull closer to capitals in exchange for truly massive damage tracks, but I don't really intend to run engagements with super-capitals ever anyway and besides which the stats for capital ships are all messed up across the board anyway simply because you can tell people threw them out and never play tested them.

In D6 transports have larger gull amounts and something like a YT-2400 modified would be very good.

Various military shuttles s d gunships also fairly decent.

Falcon has something like 6D hull and 3D shields.

What's best is generally what the GM allows one to aquire and how generous with money they are.

A Saga character can build around access to black market and can get wealth regardless to be raw can aquire anything they be can afford reasonably early in the game eg level 4 or 5 with the wealth talent.

That's enough for a basic freighter or something or a modified light fighter. Something like a TIE with 5D cannons and 1D+2 shields.
 

It sounds like switching to Saga would just bring a new set of problems to solve.

Based on canon, the best ships in the game should be gunships that have been modified to have star fighter like speed and agility - think Millenium Falcon, Ghost, Luthen's Haulcraft, Moldy Crow, etc. The Falcon for example combines the best qualities of a star fighter with enough shields and hull to not die the first time they are hit by capital ship scale weaponry and has the subtle advantage of having multiple crew that can each focus on single tasks. The second-best ships should be the extreme high end space superiority craft where unlimited skill at piloting gives you effectively unlimited ability to avoid getting hit while still having enough firepower to harass or destroy even the modified gunships. These are the hero ships, though arguably at some scale heroes seem to also use the Star Destroyer scale ships as well.

I love the Tie-In, but it shouldn't even be possible to put shields and proton torp launchers on it. There isn't enough space, and if you increased it's weight to give it enough space, it should be relatively ungainly like a Tie-Sa. The Tie-A has the extra hull space for that sort of thing and Tie-D's and Tie-A's should represent the peak of what you can do with that hull.



Ughh.



I have a modifications to the Capital ship damage rules that I intend to put in place that should balance large capital ships against smaller ones better. Basically, bigger ships should have bigger damage tracks. That may require some rebalancing on the super-capitals to drop their hull closer to capitals in exchange for truly massive damage tracks, but I don't really intend to run engagements with super-capitals ever anyway and besides which the stats for capital ships are all messed up across the board anyway simply because you can tell people threw them out and never play tested them.

TIE Scouts a better ship in D6 than a YT-1300 as well.
 

Don't think of them as episodes.

Watch 3 episode story arcs all at once. They are more like made-for-TV movies.
I think the show might have done better in the ratings had they dropped the whole series at once, Netflix style. I don't think having to wait three weeks for anything exciting to happen did it any favours.
 
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Based on canon, the best ships in the game should be gunships that have been modified to have star fighter like speed and agility - think Millenium Falcon, Ghost, Luthen's Haulcraft, Moldy Crow, etc.
I have a completely unsubstantiated head-canon that the Force also binds non-living things. So both droids and ships that have a lot of attention invested in them, especially by force-sensitives, become capable of things well beyond their design parameters. If you tried to reproduce the Millenium Falcon off a production line it simply wouldn't fly. C-3PO enters an escape pod and impersonates a god even though he is prevented from doing so by his programming.

Other examples: In Episode 1, R2-D2 seems to avoid being blasted whilst repairing the ship by shear luck. But in the Star Wars universe, there is no luck, there is the Force. In KotOR the Ebon Hawk has a reputation as a "cursed" ship.
 
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Considering how dark and gritty Rogue One was, and Andor is trying to be, I am quite surprised there were no deaths of major characters on either the Rebel or Imperial side in the finale. Sure, a couple of peripheral characters died, but nobody major. So of all the stuff from all 12 episodes, that is the thing that most threw me off the vibe of the show. Oh, and the Imperial officers allowing the holo-speech to go on as long as it did. And him running up to cover the holo-projector with a coat? lol If it were not Star Wars, the droid would have been blasted instead.
 



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