Star Wars - Better Days. [Started up!]

ValenarJaeldira said:
Brother Allard: [sblock]See Wyallt's stat-block in my game...is it kind of what you are looking for as a starting point? What differences would you like to see?[/sblock]
[SBLOCK=VR]That's a good build, but not quite right for this character. Being a Rodian/Mandalorian, Wyallt is obviously built around the armor and perceptiveness. I don't see this character as wearing heavy armor or necessarily being that perceptive. He should be mostly about offense.

I'm not sure of the best way to do this, so let me try laying out some priorities for the build.

1) Marksman. In the last version, Trandoshans have a dex penalty, so I'm assuming it will be the same here. Still, I'd like for him to be a very fine marksman. I think I'd buy 16 pts, take the -2 species penalty, and then add +2 from levels. Any good feats and/or talents should go in there as well. Point Blank Shot, Precise Shot, etc. I don't know what all's out there, but this should be his first priority. He should also have a very nice rifle (what's Jayne without Vera?)
2a) Melee. He should be respectable here. Str should be good, which should be easy given the racial bonus. I think I'd probably buy 15 points, take the +2 special bonus, and then add +1 from level. A couple of feats to support this would be good as well.
2b) Toughness. He should be innately tough. I'd buy 15 pts of Con, and then take +1 for levels. Also, I think there's some sort of Toughness talent tree in the soldier class, right? Unless there's a really good markman talent tree, that might be the way to go.
3) Skills. I'm thinking he has previously worked as a solo bounty hunter, so he should be pretty self-sufficient. He'll need pilot and survival and whatever else is reasonable. He doesn't need to be the best, but enough to get by. I'd probably go with a 14 Int.
4)The rest. I'd probably go with a 10 for Wis and an 8 for Cha, unless you think there's a good reason no to. I might take Perception as a trained skill, though. He shouldn't be totally blind.

In terms of classes, I'm thinking a mix of soldier and scout, like Wyallt. And - probably also like Wyallt (eventually) - with levels in Bounty Hunter and Elite Trooper.

I'm shooting blind here, so if any of this doesn't make sense or is outright wrong, please let me know. I really appreciate your help.[/SBLOCK]
 

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I modified slightly my character now that I discovered a couple cool things from the web enhancement (I included links). As a mechanic and jury rigger extraordinarie he's guaranteed to make the ship go on even after it's been disabled.
 

Brother Allard[sblock][sblock]Brother Allard

Medium Tandoshan Scout3/Soldier4/Bounty Hunter 1/Elite Trooper 3, CL11
Destiny 1; Force Points 11
Init +13; Improved Initiative; Perception +10; Darkvision, Acute Senses
Languages Basic, Trandoshan, 2 others
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Defense Reflex: 35 (flat-footed 30); Fortitude: 30; Will: 21
Hit Points: 68+2d8+5d10+3d12; DR 1; Threshold: 30
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Speed 4 squares
Base Attack Bonus +10, Grp +14
Melee combat glove +14 (1d8+10) or
Ranged Heavy Blaster Rifle +14 (3d10+7) or
Ranged Heavy Blaster Rifle +12 (4d10+7) (Rapid Shot)
Ranged Heavy Blaster Rifle +14 (3d10+7, -1 condition track) (Aim)
Atk Options Devastating Shot (Rifles), Hunter's Mark, Point-Blank Shot, Precise Shot, Rapid Shot
Special Abilities Delay Damage, Limb Regeneration, Shake it Off
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Abilities: Str 18, Dex 16, Con 16, Int 14, Wis 10, Cha 8
Talents: Acute Senses, Armored Defense, Devastating Shot (Rifles), Hunter's Mark, Improved Armored Defense, Improved Initiative, Weapon Specialization (Rifles)
Feats: Armor Proficiency (Light, Medium), Martial Arts I, Martial Arts II, Point-Blank Shot, Precise Shot, Rapid Shot, Shake it Off, Toughness, Wepaon Focus (Rifles), Weapon Proficiency (Pistols, Rifes, Simple Weapons)
Skills: Climb +14, Endurance +13, Initiative +13, Perception +10, Pilot +13, Stealth +13, Survival +10
Possessions: heavy Blaster rifle, battle armor, combat gloves, etc.
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Experience 55,000

I know you didn't want armor, but wearing armor realy makes you a better shooter: here's why. Elite Trooper requires that you be proficient in Medium Armor, being a decent hunter-type means taking your first level as scout. When you multiclass into soldier, you can easily pick up light armor proficiency, and then take another feat to get medium armor. That said, armor is worthless if you don't have at least Armored Defense (which turns armor into mere window dressing with few, if any, advantages), and armor actually does something for you at high levels with Improved Armored defense (add level+1/2 armor bonus instead of whichever is higher). It just seems silly to spend feats without getting something immediate from them, like wearing armor. I suppose you could be okay with just spending the feats to get into the Elite Trooper Prc.

Elite Trooper has the Weapon Master talent tree, which includes greater weapon focus and spec (well worth it, and you now have the reqs to get both at level 13 and 15 if you want), and also greater devastating attack (which you could get as soon as 15, if you want) which treats people shot by your rifles as having a 10-point lower threshhold (right now, with devestating attack, you treat it as having 5 lower).

Shake it off makes you tough-it only takes you 2 swift actions to move up the ocndition track instead of 3. Trandoshans get natural toughness as a bonus feat, which equals +1 hp/level. You could trade in your armor wearing talents (but not feats if you want to be the best rifle-shooter you can be) and already have Greater Weapon Focus and Spec, but it would lower your Ref Defense by 4 and your Fort defense by 2. You could just pick up Greater Weapon Focus, dropping Improved Armor defense, and only lower your reflex defense by 4, keeping your full Fort defense from the armor. You could also trade Rapid shot, which can be used whenever you fire your gun, for Deadeye, which is only useable when you aim, but doesn't stack with rapid shot, and doesn't decrease your attack bonus. This would make your aiming VERY potent, but leave your regular move-then-shoot actions with no options. As it is, you can choose to aim and move them -1 down the condition track if you hit OR shoot more quickly for an extra die of damage.

Give me feedback, and I'll try and fix it up for you.[/sblock]
 

[SBLOCK=VR]It looks really good. I'll need some time to go over it, but, in the meantime, what's the trade-off for the combat glove, as opposed to - say - a vibroblade?[/SBLOCK]
 

I haven't spent too much time with the Saga rules (Caros has the only copy in our group), but he's said he'll help me with my char, so even though I'm not posting here too frequently, I AM still working on it.
Just for the record, the Captain will be some sort of noble/soldier/scoundrel/gunslinger. Probably.
 

[SBLOCK=Brother Allard]
Brother Allard said:
It looks really good. I'll need some time to go over it, but, in the meantime, what's the trade-off for the combat glove, as opposed to - say - a vibroblade?

You are proficient with unarmed strikes (combat gloves) and have 2 Martial arts feats, upping your unarmed damage to 1d8. You have to have MA1 to have Elite Trooper PRC.

You are not proficient with Vibroweapons.

You could trade out MA2 for Weapon Proficiency (Advanced Melee Weapons) and carry around a vibroblade (2d6+9 damage), a force-pike (2d8+13 damage wielded in 2 hands, lethal or stun), or a Vidro-axe (2d10+13 damage, large weapon). In this build, you might consider putting a Vibro-bayonet on your rifle, letting you use it as a melee weapon (2d6+13 damage, readying when on your rifle and your stock is unfolded, detached you could use it seperately for 2d4+9 damage)[/SBLOCK]
 

And I'm back!

And I'm back for a little bit today, sorta touch and go as far as posting the last few days, and for this I beg your fogiveness and submit myself for a thousand deaths. ^_^;

That said, James Heard, sorry I missed you in the initial mention of characters. I actually found your ideas amusing as all hell, but just completely went brain dead as far as including them for this, I offer you an additional two deaths in recompense. That or you can take your pick of either of your "Ex imperial" Concepts, I like them both =)

That said, My revised list!

Captain - Jemal (He seems to be wanting this, and since he paid for 1/2 the book.... =.=;)Second Mate/Pilot - Ambrus. (I love the idea of a droid second mate, but if you can manage to fit pilot in as well, the ship still seems to be looking for a full time pilot =)
Co-Pilot/Gunner/Backup Engineer - Ikluk (I'm thinking a combination of the three would be your best bet.)
Engineer - Rylee 'R.C.' Citris
Muscle - Brother Allard
Passenger/Force Sensitve - Shayuri
Ex-imperial - James (Do you want to be part of the crew? Or would you rather be a passenger?)

Alright, beyond that I'm probably going to be accepting at most, a ships pilot, and perhaps 1-2 more passengers.

I'll be posting ship stats tomorrow of wednsday at the latest, and closing recruitment then. Characters should hopefully be finalized by friday.

Ideally I'm going to have the game running by saturday or sunday. I'm going to set the basic plot of things and give the pc's time to interact and get to know each other while I'm on my vacation (4-8th) Then pick up the action pretty much the moment I get back.

Good huntin people!!
 

So, is the doctor off of the ship?

That'd be rather disappointing since I have basically built both my character and two others, not to mention the fact that it somewhat throws off Shayuri's backstory to not have me there.

I think that Jamin would also work well as a first mate-his noble skills make him pretty persuasive at times and he is darn good with his pistol.
 
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Caros said:
Ex-imperial - James (Do you want to be part of the crew? Or would you rather be a passenger?)
Honestly I'm sort of at a loss for what niche I should be aiming for with the Imperial concepts. The Inexplicable Clone Trooper seems to run right up against Allard's spotlight, and The Deserter runs aground with Bloodweaver's concept so far. I was going to see about feeling out the Mirilians with some of the clarifications I've seen in the thread about character roles. Either one of those would seem to work well as classic "rogue" sorts of roles or else the Noble's "Cheer squad"-ala-Bardsong abilities, which don't seem to be about to happen in the group at all. Any of the characters besides the Deserter could probably be pushed into a pilot position too.

But...hey, I wouldn't have proposed them if I didn't think they couldn't be interesting. I'm just not looking forward to bumping into other people's niches all the time. Maybe it would help if everyone who's already got a solid character concept would kind of declare what sort of niche they're aiming for?

From what I gather:

Brother Allard: Ranged Combat Monster/Tank
Bloodweaver: Mechanic
Shayuri: Melee Combat Monster/Jedi Voodoo
Jemal: Telling Everyone Else What To Do
Ambrus: Droid Engineer?
Someone: Mechanic (Again) + Gunner?
Val: Doctor

What does the group need and I'll try to fit something in?
 

You can never have too many guns.

That said, a Computer Slicer might be cool. Shayuri would also probably rather not be the only one in melee most of the time, so someone with melee skills wouldn't stink either.
 

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