Sam Witt said:
Most early scout skills come from building traps, field dressing animals, and building camps for others. While it is much easier to work with more martial characters (skinning their kills or just setting up campsites near hunting grounds), you don't have to take Marksman as a scout if you're willing to tough it out.
From what I've seen, the diversity of character types has been pretty staggering.
Not for everyone, but a far cry from 'I'm a guy who kills monsters.'
Sam
I have been playing as well. I agree with the diversity. My current favorite is a human female entertainer/brawler who is very into her fashion. She buys, sells ,and trades a lot as you suggest on your site Sam.
She started on Tatooine and I am honestly having a blast. SHe hooked up with a group of other entertainers so I am advancing quickly in that area. My goal is to visit Jabba's Palace as a Dancer at some point. Ultimately I want her to become an Dancer/ Taras Kasia (sp?) Martial Artist with some scouting and gunplay ability. I found out where the Rebels hangout and am just waiting for the right time to "chose as side" and become the undercover rebel entertainer who is a fairly good killer of imperials and the like.
I can't stress enough about tips for the entertainers. They are critical to the healing of many characters and not that many tip. The only other reason to stay up on that stage for hours is to get better in order to learn new songs, dances and instruments but when you need to be out killing it is the tips that keep ya in the cantina, not the skill advancement. For my character, the tips certainly help with the wardrobe!
I was also amazed at the level of visual customization to characters. It is pretty amazing. There are few characters that look alike and add to that the many, many different types of clothes and armor and it really does start to look like a scene from the movies after a while.
Something that is very, very valuable to groups is an entertainer/ Medic/ Scout. I am not going to go that route but they would be highly prized in a party. The can make camp and heal all wounds, both mental and physical.
All in all, a great game. One of the things I like most is the lack of level dependence (that's right, no character levels). I hated it when I went away for a while, lets say in Dark Age of Camelot or EQ and came back only to have my steadfast adventuring group 10 levels ahead of me where I can no longer adventure with them. In Galaxies its not that big a deal. They might have gained much more skill than I during the time away but there is no penalty for sticking with them and with the cool ability for players to teach players (and even be rewarded for it) the lack of experience is not that big a set back.
If you like Star Wars and you like massive multiplayer games you SHOULD enjoy Star Wars Galaxies. I can't wait to become a rebel.