Re: A tip
Sam Witt said:
While I'm following a very similar route (artisan/medic/marksman/scout), I will point out that the best source of scouting experience comes from making camps. A single camp can pop out 600+ experience points in a small group and much, much more in a large group. If you want to advance as a scout, marskman skill is much less important than getting into groups.
Well, camping gives you Wilderness Survival experience, which doesn't advance the Exploration line of skills, which is what I was interested in. But you've hit the nail on the head; I don't play in groups. To my experience, groups of players are invariably in way to big a hurry (or, from their perspective, I drag my ass a lot). There is also an inclination to assume that everyone in a group knows what they're supposed to be doing, so there's low tolerance for newb mistakes. It all depends on the group you're with, of course, but finding someone who has the patience to show me the ropes is not an easy thing.
Fortunately, soloing seems to be fairly viable. Monster populations around the town Dearic is almost ridiculously low, which IMO is a bit odd since it's no great matter to have more non-aggressive yellows spawning (although I suppose if that were the case, players wouldn't need to go far enough out to even need a scout's camping skills).
Which is what medic is for. A skilled medic (get your Chem to II for Stimpack B and your Diagnosis to II and you're set) can rake down experience on the battlefield so fast it's not even funny.
I'm trying to work towards Org Chem III so I can heal secondary damage.
On this note - make sure that you understand the type of creatures you are fighting and whether or not they will take the kill shot. Creatures that don't typically kill shot are the best for a medic, because you can let them incapacitate your companions before you heal them. Sounds cruel, but it's much more effective to heal an incapped ally than one who's running around playing run-and-shoot.
Good advice, thanks!
I'd also like to point out that harvesting your own pharmaceutical supplies is hideously inefficient - you will advance much more rapidly by using your income from missions you take with a large group than you will messing around trying to get your own resources. (Even with that said, I enjoy harvesting for a lot of reasons and there are ways to make it pay off BIG).
Well, in Dearic there is not a high population of players. There usually are very few local resources available at the bazaar. That is actually a role looking to fill: I want to be the ultimate forager (it occurs to me that should actually be a true hybrid profession, so that other players can use the Search function to get in touch with them). I have a TV next to my PC, so I don't get bored just sitting around. Heck, I'm surveying right now as I type this post and wathc "The Wire". I am the quintessential casual gamer. Hopefully, other players won't be too self-sufficient.
When there are monsters around, I just harvest a few of them, then when my health bar gets low, I'll survey and pick up some inorganic comps. Since there aren't many comps available at the bazaar, I've been able to sell mine easily enough through instant sales. I'll have to see how auctions work out.
As far as the skills go - yeah, there's some wierdness (I can get to Bioengineer through the hunting skill tree?) but there's also some flux there. Slicers, I know, are going to get an overhaul once data resources are in place. Smugglers, too, will become much, much more valuable once factional alliances are stronger (smugglers can trade with anyone, regardless of alliance, I believe).
Data resources? Can you tell me more, or do you know where I can find out more about this?
For so early in the game, though, there's a great deal of depth and a lot of fun. I'm Shoth the Bothan on the Lowca server, by the way, so feel free to pester me if you're playing.
Yes, it's a great game. I've only been playing it a couple of days, so I can't be too complimentary (I remember how Earth & Beyond suckered me in). Met lots of great people. Might move on to a more populated town once I'm durable enough to go out into the wilds alone.