I've had a bit of tunnel vision, partially brought on by the fun everyone's having with Dr. Zeus and all the other great ideas floating around here, so I apologize for not responding to this post earlier...
Don't let me stop your fun! My goal is to run the best campaign I can- you can BELIEVE that I poached ideas from the players in the original campaign...while it was in progress!
It was one of the things that made the thing so much fun. Whenever someone had an idea that showed up in game, they felt 1) more connected to the gameworld, and 2) like they were operating on the same wavelength I was. They thought they were reading my mind; I was just ripping them off!
Yep.
Yes!
This is exactly the kind of thing I was talking about with "subtlety" before. I know how to do that in HERO (with "Charges"), and knew there was a way to do in in M&M...I just wasn't sure exactly how.
Thanks!
Well, Commando Cody was one of the serialize forefathers of the Rocketeer, so we're still talking the same language.
I wanted to try my hand at a real challenge, and then decided that I should leave the fun to you. So I'll just throw out some ideas on the fiddlier bits.
Don't let me stop your fun! My goal is to run the best campaign I can- you can BELIEVE that I poached ideas from the players in the original campaign...while it was in progress!
It was one of the things that made the thing so much fun. Whenever someone had an idea that showed up in game, they felt 1) more connected to the gameworld, and 2) like they were operating on the same wavelength I was. They thought they were reading my mind; I was just ripping them off!
His equipment should be, almost exclusively, Equipment obtained via the Equipment feat.
Yep.
The standard M&M flaws don't work very well when using very irregular progressions. At that point, creative application of flaws, designing new flaws, or use of drawbacks is the way to go; whichever is best depends upon what effects you're going after.
In this case, you want something sort of like the Fades flaw.
Yes!
Given how you want it to work, it really feels more like a Drawback (Common, Moderate) than like an actual flaw; largely due to how the Leaping power multiplies existing jumping ability rather than assigning abstract jumping ability.
So, enough Leaping to get the 600 ft jump distance you want (Leaping 5, for a Strength 14 guy) and a limiter on what he can do with one "charge" (Drawback - limited to 600 total feat before recharging pneumatics [-3]).
This is exactly the kind of thing I was talking about with "subtlety" before. I know how to do that in HERO (with "Charges"), and knew there was a way to do in in M&M...I just wasn't sure exactly how.
The "Kick" would be a mighty strike alternate power, with an assigned drain value. Probably Strike 4 (Mighty), and each kick would use up 20 feet (or whatever, this part is sort of arbitrary) of leaping distance.
Thanks!
For some reason, I see a demonic Rocketeer when I put those visuals together.:shrug:
Well, Commando Cody was one of the serialize forefathers of the Rocketeer, so we're still talking the same language.