Which is good... but also doesn't mean "Minmaxing"Well multiple govenments would spend millions tracking people chucking fireballs at the wall.
"Okay Mister Smith. We are doing ligtning bolts today."
'Cause here's the real problem with it: We'd be the characters. Not the players.
We wouldn't "Level Up" to level 1 at some point in our lives and pick a class, a feat, our skills, our equipment, etc from a drop-down list that appears to be floating in midair. You wouldn't be able to say "I choose to be a Great Weapon Master!" and have that declaration cause it to just -happen-.
Similarly when level 2 hits we wouldn't be able to go "Y'know, I wanna make a pact with a Fey Being to pick up a few specific class features, and then never again have anything to do with my warlock patron" and it just -happens-.
Leveling up is not a Character-Facing mechanic. It's entirely on the player side of things. We'd never "Figure it out" even if we figured out how everything else kind of works.
Though it is kind of amusing to imagine a "Keen Mind Pre-K Course" that costs $15,000 to enroll your child in so they never forget anything.
Holy crap... Your PARENTS would choose your starting feat... "I want my kid to grow up to be a Doctor" and suddenly your Min-Max build is just thrown away by your parents trying to pick your life for you.