Now, the idea about iconic characters is that if they can't adhere to the rules, how am I going to be able to?
Hold on. I don't agree that the iconic characters
can't adhere to the rules. I do agree that they sometimes
don't adhere to the rules as written.
I think that the rules are capable of reflecting what is seen in the movies. For example Anakin or luke could have Burst of Speed at their levels and do those thigs seen in the movies.
The one exception I can think of is Jedi falling large distances which became prominent in AotC. However JD has already explained that they didn't realise the scale of this from the preliminary scripts etc they saw. I don't punish the designers for not having precognition.
I disagree with most things here, so I can't comment to much. I just don't see it being uncommon. After all, Luke wasn't that skilled of a Jedi and he didn't have trouble deflecting/reflecting multiple shots (see barge, Endor).
I don't see deflect as a defence as uncommon. This is reflected in the rules as a constant increase in Def. The use of deflect as an attack is much less common than many players suggest or want. Jedi generally deflect in defence and then attack with their lightsaber in melee. As said there are only a few (I counted 2) deflections used to attack in AotCs. The rules again reflect this reasonably well whilst also doing so in a balanced way.
Thanks for the other good example. In RotJ Luke was around 5-6th level. A JG at that level can deflect blasters as seen in the movies using the existing rules.
Which is a nice idea, until you think about this: In Episode, Dooku slashes and defeates Anakin, and conveniently picks up Anakin and drops him on his unconscious friend, Obi-Wan. Pretty absurd, and an explanation I can't buy.
Again the physicallity of movies is not always obvious from the preliminary scripts etc that WotC see. So I give them a bit of slack for the odd discrepancy especially something as minor as this (i.e. no real in game effect). Designers don't have precognition.
First off yes Count Dooku can use the rules to reflect the movies with a slash with his lightsabers and a use of Move Object skill.
Second an even more obvious answer was that if I were DMing I normally narrate the fight. A defeated PC (say 0 WP) is out of the combat pretty much so narrating that he is knocked back to lie by his fallen comrade (which has no in game effect but is great for story) is not something beyond me. Then again this is not something my players would question either so I guess I am blessed
That's what it comes down to, preference. Not too much to talk about. I like having Dissipate Energy as something to help save my behind when I get it into too much trouble, where running isn't an option.
Everything comes down to preference. Just because you think its broken doesn't mean it is. I don't see Dissipate Energy as overbalanced as it only comes into play when a PC is pretty much down and out. It makes them more resistant to damage at a time where they are much less effective to do much about anything. It does not keep a JG going at full power.