StarWars d20

Flexor the Mighty! said:
I don't know why there are so many apologists for whatever WOTC does that is screwed up.

Aren't you full of yourself?

Listen... there is plenty of crap I think WotC screwed up.

Deities & Demigods - very low value for the money, needed more information that would actually enter play in a given game.

Standing Stone - Railroad City

Lord of the Iron Fortress - Just WHY are we going to Rigus again?

Call of Cthulhu - Mythos stuff, great. Mechanics - just what is offense and defense option supposed to represent now.

SW original rulebook - Armor makes your defense go away? Huh?

Song & Silence - BOOORING.

And if you look at my reviews, you'll see I say just that (alas, you will have to wait on two of them, sorry)

So please, spare me you're attitude that if someone happens to disagree with you that it is because I worship the ground that WotC walks on. I just give credit where credit is due, thankyouverymuch.


They need a D20 fanboy forum for those who think WOTC can do no wrong.

Maybe we need a grousers forum so folks like you don't have to put up with people that might (gasp!) not agree with them! I'm sure you, Don, and Archer can pat each other on the back about how right you all are!
 
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Now, the idea about iconic characters is that if they can't adhere to the rules, how am I going to be able to?

Hold on. I don't agree that the iconic characters can't adhere to the rules. I do agree that they sometimes don't adhere to the rules as written.

I think that the rules are capable of reflecting what is seen in the movies. For example Anakin or luke could have Burst of Speed at their levels and do those thigs seen in the movies.

The one exception I can think of is Jedi falling large distances which became prominent in AotC. However JD has already explained that they didn't realise the scale of this from the preliminary scripts etc they saw. I don't punish the designers for not having precognition.

I disagree with most things here, so I can't comment to much. I just don't see it being uncommon. After all, Luke wasn't that skilled of a Jedi and he didn't have trouble deflecting/reflecting multiple shots (see barge, Endor).

I don't see deflect as a defence as uncommon. This is reflected in the rules as a constant increase in Def. The use of deflect as an attack is much less common than many players suggest or want. Jedi generally deflect in defence and then attack with their lightsaber in melee. As said there are only a few (I counted 2) deflections used to attack in AotCs. The rules again reflect this reasonably well whilst also doing so in a balanced way.

Thanks for the other good example. In RotJ Luke was around 5-6th level. A JG at that level can deflect blasters as seen in the movies using the existing rules.

Which is a nice idea, until you think about this: In Episode, Dooku slashes and defeates Anakin, and conveniently picks up Anakin and drops him on his unconscious friend, Obi-Wan. Pretty absurd, and an explanation I can't buy.

Again the physicallity of movies is not always obvious from the preliminary scripts etc that WotC see. So I give them a bit of slack for the odd discrepancy especially something as minor as this (i.e. no real in game effect). Designers don't have precognition.

First off yes Count Dooku can use the rules to reflect the movies with a slash with his lightsabers and a use of Move Object skill.

Second an even more obvious answer was that if I were DMing I normally narrate the fight. A defeated PC (say 0 WP) is out of the combat pretty much so narrating that he is knocked back to lie by his fallen comrade (which has no in game effect but is great for story) is not something beyond me. Then again this is not something my players would question either so I guess I am blessed :)

That's what it comes down to, preference. Not too much to talk about. I like having Dissipate Energy as something to help save my behind when I get it into too much trouble, where running isn't an option.

Everything comes down to preference. Just because you think its broken doesn't mean it is. I don't see Dissipate Energy as overbalanced as it only comes into play when a PC is pretty much down and out. It makes them more resistant to damage at a time where they are much less effective to do much about anything. It does not keep a JG going at full power.
 

Force push

someone said: No force push.

J.D. Wiker said over on the WOTC boards that FOrce Push was relegated to the Force Strike skill. I have yet to see Jedi outside of Anakin (who becomes Vader and at this point gathered a generaous helping of DSPs) use the Force Strike against a living being, droids being the only target. It doesn't do knockdown? Bah, that is because the distance moved would be useless under the new rules for STar Wars, with it's emphasis on minis, and most creatures would have been destroyed with Force Strike as only major baddies have VPs and everyone else has only WPs. Force Strike does a healhy amount of damage and if the object is destroyed by the force strike 9 times out of 10 then why bother detailing distance hurled. I would rule 0 it to they move back one foot per point of damage which in many cases would involve a lack of movment in the scale of the game.

Move Object is definitely not Force Push as you can not hurl anything very fast at all, nor with any force (as in damaging force). It is also a full round action and that is too long to be moving something around like the Jedi do the Battle Droids in the movies. The "push" seems to be a side thought as opposed to a concentrative matter that Move Object would have to be.

Jason
 

I disagree. If you can levitate objects and move them with that Force skill, I'm certain you can channel the power to push object away or down.

HOWEVER, it should have been fully explained in the skill's description.
 

I agree with Ranger REG.

Move Object does cover it. IIRC you can move very things reasonably swiftly with Move Object. A 7th level Jedi can move something 28m in 6 seconds (about running speed). That is some force and enough to knock someone over. If you move them straight at a wall at it would hurt more. Moving them up in the air and dropping them would hurt even more :) Of course either of these would likely earn you DSPs.

The really problem is that they removed specific rules for the many inventive uses from the skill description, though all you need do is apply the collision and falling rules.
 

Eh

Weight limits on that, and time is too long. Aside from that I take J.D.'s word for it, and he designed the game so bleah. Force Strike, Force Strike. COmpare Obi Wan and Dooku's stats. They both use Force Push and the only skill they both have tht could execute that ability is Force Strike. I think people are just upset over the DSP and don't want to take it so they want to BELIEVE it is Move Object.

Jason
 

Aaron L said:
[BTW, I despised WEG's system, and all of their D6 games, and am very happy with the current D20 version.]

I really like(d) the d6 version, so I'm always interested to hear why others don't. I think it did a really good job in representing the movies.

I've got the original d20 version, but not the revised one; if I felt the need, I'd buy the revised version instead.
 

As I have said so many times before, I dislike the "bucket o dice" system, but I played it because it was the only "official" Star Wars RPG at the time. I'm glad to be rolling just one dice. In fact, I retired my bucket. It's now used as a plant holder. :D

Regarding JD Wiker... He is just one of three guys on the Game Design Team for Star Wars RPG. As you may have noticed, Bill Slavicsek is a veteran who previously worked on WEG's version and now this one. Andy Collins is the third member, who will probably be noted for his upcoming Epic-Level Handbook for D&D (rules for playing beyond level 20).

At least JD take the time to address some of our concerns, as I am sure WEG have done the same thing in the past (although I am probably speculating).
 

Well I used to be a fan of the WEG game, but I do enjoy the D20 version also.

Ranger REG as for WEG's interaction with the fans. THey were pretty good about that also. Some of the designers and writers would hang out on Jae Walkers mailing list many moons ago.

Any who, I'm happy playing either system because I like playing in StarWars. :)
 

Actually, WEG is really good at customer support. I am on the DCUniverserpg mailing list and Nikki, the co-designer with Fred Jandt of the DC Universe game, hangs out there too and helps out a lot. WHen the list is active most of the posts are her response to questions about the rules. Very good support for the game even if it is close to death.

As to J.D., ANdy and Bill, yeah, good people and J.D. is extremely helpful on the Star Wars boards. More so than Monte and John on the CoC boards.

Jason
 

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