Mistwell
Crusty Old Meatwad
First, you haven't actually provided any evidence. No quotes about the design or how it was "discussed."
Second, if your only point is that your "Boss Fight" is nothing more than the occasional single monster, regardless of difficulty or when the encounter is, who cares? I mean, really. Why not just say, "single monster."
I did.
Here, this is the series of events that happened:
My greatest need is mid and high level NPCs challenges, and mid and high level monster challenges, particularly for solos that work at those levels.
Solo means single monster.
You then mistook "solos that work at those levels" for "solo adventurers". I then clarified:
Not solo adventuring, solo MONSTERS. As in a single Dragon vs a party of adventurers. It's a standard concept for D&D.
So at that point it was darn clear I meant a single creature. I then repeated it, and the first time the phrase Boss Fight was used was clearly in parenthesis, and listed as a RELATED topic but not the topic:
The concept of the solo monster challenge (related to the Boss Fight concept) is a pretty well established concept for D&D.
I then even used your example of an old adventure module and called out a bunch of encounters which were single monsters to make the examples even more clear:
Yes, DO look at those dungeon crawls. They have lots of rooms with ONE creature in them. Here, flipping to a random page of White Plume Mountain, I find a room with "Here lives the guardian of the treasure, just about the biggest giant crab anyone's ever seen." And the party fights one giant crab that's a tough solo creature. This is a NORMAL encounter for 1e. Another example, let's take Barrier Peaks as you suggest. A room with a single creature, an Aurumvorax. Next room, one creature, Twilight Bloom. Another room, with just a single Umber Hulk. Barrier Peaks is FULL of solo creature encounters!
You're the guy talking about boss fights, not me. You previously already replied to the posts I just listed above so somehow in the past three hours you forgot that's what I was talking about?
Sure. People sometimes fight a single monster. Sometimes two. Sometimes a horde. It's not big deal- guys in my high school used to do it all the time.
Here is the issue: in 5e, a single monster dies disproportionately quickly relative to multiple monsters, when compared to prior editions. They die super fast due to how the action economy works. They're not really a challenge . This is one reason why Crawford and Mearls added Legendary creature rules and Lairs to the game - it deals with this issue of a single creature dying faster than expected, relative to prior editions. However, there are not that many examples of Legendary creatures or lairs in the MM so far, nor are there that many mid or higher level creatures in the MM either. This makes it more difficult to convert old adventures or creature new encounters at those levels - not impossible, just more difficult. That's it - that's the entire concept that I was referring to.
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