Static Save Defense instead of dynamic saving throws.

gothmaugCC

First Post
ALrighty, There's been many posts on how in 4th edition saves are going out the window and new "ala Saga Edition" static defense scores will be implemented. Also we see from Dave noonan's playtest article (and other sources) that wizard type characters will be making a magic based attack roll.

On the surface this seems pretty simple. The Wizard makes his attack roll, and its checked against everyones appropriate defense score.

Advantages:
1) Its fast. One die rolled instead of one per player.
2) You can "crit" with your spell. Face it, people like to make things go boom :)
3) It makes the DM's life much easier when a player tosses a spell at NPC's

Though the system sounds nice, I see 2 MAJOR faults in it.

Disadvantages:
1) The "thrill" is gone from the defender's hands. IE. No longer is there the exultation of rolling a 20 or the dread of possibly rolling a 1.

2) STACKING EFFECTS: This is the big one. In any system its easier to modify a single source than multiple ones. Now that Wizards get an attack roll, it seems to me that it would be much easier for that single mage to find ways to stack up a really high magic attack roll, compared to how the defenders can increase thier STATIC defense score.

Think about it, With the right mixture of classes, feats, skills, magic effects, magic items (like +X wands), and other sources, it MAY be possible to raise your, lets say, Fireball attack roll to a degree much higher than the average defenders reflex defense at your level. Its MUCH easier for one person (the wizard NPC perhaps) to stack a single ability than for a whole bunch of people to beef up thier defense scores (like the party for instance).

This worries me a bit. We could see a proliferation of Cannon-Type characters who push thier Magic attack roll high enough so that they suceed, lets say, 80% of the time against the average defense scores at the characters level. I pray that the developers have taken this into account when calculating thier current system thats replacing saving throws.


Bullsh*t rampant speculation example:
Bob the 5th level wizard casts fireball at the gnolls. His magic attack score is his level + his Int modifier(3) + spell focus(1) + fire staff(2) + headband of Intellect (+2) for a total of +12. So Bob rolls 1D20 +12 (+5+3+1+2+1) and rolls an average roll of 10, for a total of 22. SO for a dead nuts average roll, those gnolls better have a reflex defense between 21-23 for a 50/50 success rate of avoiding that fireball.

So in conclusion, I dislike static defense scores. At least with the current system, when hit with a fireball, I feel like MY fate is in MY hands when I roll my reflex save. I don't think im gonna enjoy a system where all the attacker has to do is beat some static number written on my character sheet. Where's the heroics? Wheres the cheering as that natural 20 appears? Wheres the sympathetic patsa on the back when that 1 shows up? I don't know I'll have to see the final system before I make my decision, but I pray the developers think of these things.
 

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gothmaugCC said:
2) STACKING EFFECTS: This is the big one. In any system its easier to modify a single source than multiple ones. Now that Wizards get an attack roll, it seems to me that it would be much easier for that single mage to find ways to stack up a really high magic attack roll, compared to how the defenders can increase thier STATIC defense score.

It'll probably still be base attack bonus. So, how would it be any easier for a wizard to stack up their attack bonus than a fighter doing the same thing?
 

Fobok said:
It'll probably still be base attack bonus. So, how would it be any easier for a wizard to stack up their attack bonus than a fighter doing the same thing?

Thats the problem, lets say it IS as easy to stack a wizards magic attack bonus as a warriors meele attack bonus. We've all seen fighters out there who can hit just about anything 80% of the time or higher. Do you really want a mage whose spells always hit and have thier full effect? Good god, were talking the difference between a single sword blow and an AOE attack spell.

Looking at the current system, its alot easier to buff your armor class than to increase all 3 of your saving throws. I surmise it will be the same in the new system. Do you really, as a player, want to be worried about raising your reflex, fortitude and will defenses to keep pace with the wizards attack roll, ESPECIALLY if its as easy to raise as a fighters?

EDIT: just as an example, fighters currently benefit from about a zillion sources, including class mix, feats, spells, magic items, inherent abilities, bardsong, ability increases, etc. Can you imagine if even half of those stacked with a magic attack roll? *shudder*
 

But this is not 3e. Assuming 3e balance isn't really effective. I'm guessing, with the new numbers, wizards and fighters will have a damage output that's about on par with each other. (And fighters will get AoE attacks with the polearm, for example.)

So, assuming the promises made are accurate, I don't see a problem. If we were talking 3e spells, I'd definitely agree.
 

Aye if they follow through with thier proposed balancing of classes and reduction of the stackable bonuses out there, then we are ok.

If not
*shrug*

But in reality, we know how hard that is. And for a system thats being playtested NOW and intends to be released next MAY (meaning at the printers 3 months ahead of time if printed outside the country), it doesn't give them alot of time to iron out the kinks. Don't know about you, but looking at the shoddy style the ruleset is in for that in-house playtest article they keep posting each week, I'm not very optimistic in WoTC ironing out the kinks before it hits the printers.

Can we say 2009 DnD 4.5? *cries*
 

gothmaugCC said:
Disadvantages:
1) The "thrill" is gone from the defender's hands. IE. No longer is there the exultation of rolling a 20 or the dread of possibly rolling a 1.

You know, I never hear the same complains about dynamic attack rolls vs. static AC, or dynamic damage rolls vs. Static Hp...
 


Remathilis said:
You know, I never hear the same complains about dynamic attack rolls vs. static AC, or dynamic damage rolls vs. Static Hp...


Your standard meele attack vs my Static armor class doesnt DISINTERGRATE me....
 

gothmaugCC said:
Your standard meele attack vs my Static armor class doesnt DISINTERGRATE me....
... And [4E] Disintegrate is an auto-death effect in what manner?

... And the difference between the two is pretty minimal when it's an ogre's greatsword vs. your wizard's behind. :)
 
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