Static Saves


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Brother MacLaren said:
One big difference with static saves is that you will no longer have a case where the character with Ref 19 (base 10, save bonus +9) makes his save and the character with Ref 20 fails his.
And is this good or bad, in your opinion? Personally, I like that, because it makes your defence more reliable. Additionally, improved evasion already caused that effect in 3.5.
jasin said:
Or where you fireball a group of of orcs and some fall over and some don't.
Only if the orcs don't have random hit points... besides, most mooks will fall to an area save, regardless of the save (that's my experience, at least), leaving the elite members alive.

Cheers, LT.
 

This is one of the very few 4E changes I've seen so far that I'm not fond of. I can understand why they did it, and I'm sure I'll get used to it, but yeah, I prefer rolling saves.

But then, I also used the optional "roll for defense" rule (AC = D20 + modifiers) rather than going with a fixed AC (AC = 10 + modifiers), so that every attack was an attack roll vs. a defensive roll. So take that for what it's worth. ;)
 

Lord Tirian said:
And is this good or bad, in your opinion? Personally, I like that, because it makes your defence more reliable. Additionally, improved evasion already caused that effect in 3.5.
I think I don't like it. It will save time, but it makes luck less of a variable. The fighter/barbarian in my current game has a fairly poor Will save, but there have been a few neat times when he's made the Will save and the cleric or hexblade haven't. Makes combat a little less predictable.
 

Lord Tirian said:
Only if the orcs don't have random hit points... besides, most mooks will fall to an area save, regardless of the save (that's my experience, at least), leaving the elite members alive.

I don't use random hit points, so this change might be problematic for me... or maybe not, if area spells are being rejigged so that it's no longer trivial to take out big mobs with fireballs.
 


No sir, I don't like it. "Saving throw" is a sacred cow I didn't know I loved until they aimed at it.

But it's even easier to house rule than a default pantheon, so I'm not too worried about it.
 

jasin said:
Or where you fireball a group of of orcs and some fall over and some don't.

I like the flipped saving throws, and I can't still see the problem with that!
It's so easier and faster to make a roll for all orcs instead of making a roll for each one.
 

F4NBOY said:
I like the flipped saving throws, and I can't still see the problem with that!
It's so easier and faster to make a roll for all orcs instead of making a roll for each one.
It effectively turns fireball into an instakill for a mob, assuming that full damage is enough to kill each orc.
 

Is there a reason why you can't roll an attack roll for each one if you so choose? In that case, it's no different from the current save system if you prefer it.
 

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