Jacob Marley
Adventurer
A typical campaign would be sandbox, which means that there will be dangerous areas that are outside of the recommended CR ratings because the world does not revolve around the party. These are created semi-randomly and often before play starts.
Adventures feature encounters that are a mix of tailored (and CR appropriate) encounters and random elements, but mostly these will be CR appropriate. For example, it's a pretty good idea to drop a few spell scrolls into an adventure for a party that features a couple of wizards in it whether or not the treasure table rolls generate these of their own accord. Areas that aren't CR appropriate are considered 'optional' and not necessary to complete the adventure - so for example some additional assistance can be granted to earn some more experience and very likely a special item if the party wish to do it. These optional areas tend to be more dangerous, providing a larger risk, but they can be left without scuppering the adventure.
Being sandboxy allows the party to choose what they would like to tackle next. Dangerous areas let them pick the quick route (through say a dangerous swamp) or the long route (via the winding road) and so on.
So to summarise: The campaign as a whole is not tailored to the party, nor is the lie of the land or its denizens. Adventures are, but subquests (which provide better rewards) are put in as optional challenges. Randomisation is also used throughout to mix things up and attack predictability. This an approach that I've found works well.
Thanks. I suspected that this is what you would say.
When it comes to exploration, social interaction, and strategic decision making - would you say that you rely more on player action as opposed to skill/ability checks? For example, if you have a social situation where the fighter was interacting with a noble lord would the situation be resolved through role-playing, through making a Diplomacy check, or a combination Diplomacy check with a circumstance modifier for good role-playing?
The reason I am asking all these questions is to verify a suspicion I have long-held. In discussions over the years -- on this site and others -- I have noticed that there is a correlation between those posters who view the fighters & wizards as being situationally balanced and those posters who play sandbox-style campaigns. What peaks my curiosity about this is a) is it true, b) what are the elements that are creating this perception, and c) can I replicate the experience?