The Grackle
First Post
So after reading this thread, I've come to the conclusion that the rogue sniper is an intentional build option, and using stealth every round is not broken.
*A rogue is, conceptually, a sneaky character. 4E is designed around the combat encounter. Thus a rogue who can use stealth in combat, fits the class concept.
*There are MANY stealth powers for the rogue (and Warlock), some that grant concealment and some that grant invisibility.
*The Striker role covers melee and ranged attacks. The ranger has a melee build and a ranged build. It makes sense for the rogue to have two builds as well-- and he does!
*The rogue has a power at each level (except 9th oddly) that is usable in melee or w/a ranged weapon. Out of the three Paragon paths, Dagger master is all-melee, the other two have melee/ranged powers. Lots of options for a sniper.
These points, to my mind, show an intentional design. Crossbow ninjas are not an exploit; they're part of the game.
*Combat Advantage and Sneak Attack sound powerful b/c of their 3E connotations, but aren't really. In 3E Sneak Attack was very powerful (and was the main source of damage), but it couldn't always be pulled off; but in 4E Sneak Attack is just a good bonus (once a round) to already solid attacks, and it's easier to get.
*Stealth just gives a Rogue the use of his extra-damage class-feature-- the other strikers, Warlock and Ranger, can use theirs automatically w/o a skill check but w/a minor action. The Ranger/Warlock can only pick those closest to them, the rogue can only use his on those whose perception he beat.
*A melee rogue can flank for CA most every round, a ranged-rogue can hide for CA most every round. Sounds balanced.
*Concealment is -2 to hit, and Full Concealment is -5. That's a +3 to the Rogue's defenses. Pretty nice, but if the Rogue hides then attacks, he won't get that advantage for the following round.
*Being hidden or invisible give no bonus to hit.
From all this, I just don't see Stealth as broken. It's easy, yes, but it's supposed to be easy. A sniper that hides every single round, is just doing his job; there's no need to nerf him.
The rogue is awesome at hiding; let him be awesome.
*A rogue is, conceptually, a sneaky character. 4E is designed around the combat encounter. Thus a rogue who can use stealth in combat, fits the class concept.
*There are MANY stealth powers for the rogue (and Warlock), some that grant concealment and some that grant invisibility.
*The Striker role covers melee and ranged attacks. The ranger has a melee build and a ranged build. It makes sense for the rogue to have two builds as well-- and he does!
*The rogue has a power at each level (except 9th oddly) that is usable in melee or w/a ranged weapon. Out of the three Paragon paths, Dagger master is all-melee, the other two have melee/ranged powers. Lots of options for a sniper.
These points, to my mind, show an intentional design. Crossbow ninjas are not an exploit; they're part of the game.
*Combat Advantage and Sneak Attack sound powerful b/c of their 3E connotations, but aren't really. In 3E Sneak Attack was very powerful (and was the main source of damage), but it couldn't always be pulled off; but in 4E Sneak Attack is just a good bonus (once a round) to already solid attacks, and it's easier to get.
*Stealth just gives a Rogue the use of his extra-damage class-feature-- the other strikers, Warlock and Ranger, can use theirs automatically w/o a skill check but w/a minor action. The Ranger/Warlock can only pick those closest to them, the rogue can only use his on those whose perception he beat.
*A melee rogue can flank for CA most every round, a ranged-rogue can hide for CA most every round. Sounds balanced.
*Concealment is -2 to hit, and Full Concealment is -5. That's a +3 to the Rogue's defenses. Pretty nice, but if the Rogue hides then attacks, he won't get that advantage for the following round.
*Being hidden or invisible give no bonus to hit.
From all this, I just don't see Stealth as broken. It's easy, yes, but it's supposed to be easy. A sniper that hides every single round, is just doing his job; there's no need to nerf him.
The rogue is awesome at hiding; let him be awesome.