KidSnide said:Provided that:
1) There is available cover;
2) That cover, possibly in rough terrain doesn't leave you vulnerable to being isolated and ganked by some monster-soldier;
3) That cover is in range of the target, who can't just move out of range;
4) Your ranged weapon is as good as your melee weapon; and
5) You don't want to use any of your melee only powers,
...then I agree with you, there is little reason to close to melee becaused a ranged sneak attack, though spottable, keeps you safe from danger.
1.) 99.9% of the time there is always some sort of cover.
2.)Since your allies would be rushing towards the enemy they would have to first get around your front line much easier said than done and the odds of being isolated and ganked by monster soldiers is very slim. Especially since soldier types and the beefier ones would be the primary argets of your tanks. In this situation it would almost always be a minion that reached you. (Not much of a problem to dispatch.)
3.) The range is 25 squares short of running away full out they will be in range at least 95% of the time.
4.) Shurikens 1d6 damage +3 weapon proficiencies. (Although these have something like one square shorter range than a crossbow. Crossbow 1d6 damage +2 weapon proficiencies. Yes they are equal it's possible that you may get a nice melee weapon early on but that is only temporary until you find a nice ranged weapon. So in short weapon type doesn't matter in terms of equality they're pretty much the same.
5.) All of your melee only powers do the same damage as your melee or ranged powers of the same at will, encounter, and daily power.
I'm glad that we cleared that up and that you agree with me 100% on this. It really means a lot to me that you saw things from my point of view and you can clearly understand just how bad it is.