Fond memories of singing that song. Thanks. Lot better than 'Tiny Bubbles'.I 'sing' "I wanna be... an air-born ranger..!"
Well, this one is simple. Don't play with your existing friends ¯\(ツ)/¯The harder question is as a GM, how do you tell a player who just isn't working out in your group, "It's not you, it's me"?
Especially when that player is a friend in real life?
Not so much when it involves kittens and a paper bag...Fond memories of singing that song. Thanks. Lot better than 'Tiny Bubbles'.
No. But I have had the wrong player stick with me in an open table group. (I was being paid to GM.) It was kind of awesome being the GM that had more people wanting to be at my table than the others' tables, but it did mean I had two players who were not particularly good fits with the others (who were showing up an hour early to ensure being at my table)... both of whom are good players, but really didn't mesh with the group. And one of them, there is bad blood over it. (As in, the regional manager for Adventurer's League got involved kind of bad blood between 1 player and 4 others.) Those 4? I'm still running for them, via VOIP, 5 years since I left state.So with all that said, my question for the forum is this: Have you found yourself sticking with the wrong group for longer than you should? What tipped you off that it was a bad fit? And did you manage to get out without too much fuss, or was it a nasty breakup?
(Comic for illustrative purposes.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.