Still Recruiting! Boolder's Goat - Munchkin d20

rangerjohn said:
But a Munchkin would just use limited wish if he wanted magic missle..:) Is the whole book a joke? I'm not complaining, but like I said I don't own the book, and between the domain and the Norm feat mentioned earlier...

Oh, and about the spells and feats?

One last thing, you said BAB was better. What is the new bab for clerics and do saves change?


It's not a joke, but the whole Munchkin series is a parody of d&d, a good one that is!

I'll post the new skillsand feats with a short description. If you'd like any of them, I'll give you the full description. As for spells, I'm going to write down a list of spells later today, I can send you the txt file when it is ready. I'll give you the names of the spells you know already now though, since there are some new ones you already know at lvl2.
 

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Skills:
Carouse - You are an experienced party-goer, who knows his limits and waves as he shoots past them on his way to total inebariation.
Ecdysiast - You may use this skill to distract opponents.
Gamble - Baby needs a new chainmail bikini!
Knowledge (Adventure Spoilers) - You know whats coming!
Pose - Looking good is almost as important as being cool.
Seduce - If you need me to tell you what this is for, you shouldnt be taking this skill.
Whine - Use this skill to get your way.

Cheats/Feats:
Ammo Written in pencil - Arrows? Um, sure, you've got plenty!
Bad Touch - A foe is overcome by lust in the middle of combat.
Bullet Sponge - Ordinary projectiles dont hurt, if you have your lucky thingie.
Cross-Training - Steal your friends abilities. Hah!
Cuisinart Attack - You need not waste valuable combat rounds dealing with low-level foes.
Devastating Wit - Talk your way our of trouble!
Hidden die roll - No, you dont have to roll where everyone can see you. See, it says so right here.
Hit the deck! - Draw a card (from the munchkin card game) and make the DM do something nice for you.
Humiliating Shot - Hit 'em where it hurts.
I am Charming - If you are already charismatic, you become more so.
I am Hardy - As per I am charming, except that the affected stat is Constitution.
I am Nimble - As per I am charming, except that the affected stat is Dexterity.
I am Smart - As per I am charming, except that the affected stat is Intelligence.
I am Strong - As per I am charming, except that the affected stat is Strength.
I am Wise - As per I am charming, except that the affected stat is Wisdom.
Impressive Flourish - Merely unsheating your weapon can deliver a stunning whack.
Improved Hit the Deck - As per hit the deck, only better!
Improvised Weapon Proficiency - If you can lift it, you can hurt people with it.
Juggle the Numbers - Mess with you character sheet, legally.
Karma Chameleon - Hide your alignment, no matter what!
Marker Magic - Spellcasting for everyone. Yum. Just dont bathe or wear too many clothes.
Marker Mayhem - Like Marker Magic, but twice as good.
Munchkin Toughness - How you managed to sneak this past the DM is one for the record books..
Norm! - Other characters visit taverns because its a cliche. You have a reason.
One in every port - You have a former significant Others everywhere, and they still all like you.
Own Goal - A comrade dies so you can live!
Own Goal Ace - The whole party dies so you can live!
Scripted Immunity - Unless they're all trying to get you, you cant be hurt.
Search for Treasure - You find treasure every time you bend over.
Shagging the DM - Shrug off a bad die roll every half-hour.
Smooth Operator - Big bonuses to hit on random strangers.
Sparkling Smile - Smile and re-roll.
Sword-Fu - You're one cool dude with a sword.
Table Bumping - Clumsy accident or clever game mechanic? You decide.
The Greatest Gift - You have a Lucky Thingie, and it really works for you.
Ubermunch - You may apply extra bonuses to skill checks.
Whack them all! - You can hit everyone within reach with a single blow.

Cleric Spells:
0: Con Trip, Cure Insignificant wounds, Inflict Insignificant Wounds, Kant Trip
1: Animal Magnetism, Summon Mobster I.
 
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rangerjohn said:
But a Munchkin would just use limited wish if he wanted magic missle..:)


Forgot this.... The Munchkin Domain is not supported by any deity's, so you'd better have a good reason for getting it :)
 

Important!

You can be a cross-breed if you'd like!
Orc/Halfling, Elf/Dwarf, Half-Gnome, etc!
Tell me if you want to be a half-breed, and I'll give you the Munchkinish stats :D
 



rangerjohn said:
What do the I am ..... feats do?

Also sword fu and Improved weapon proficiency.


I am feats:
Prerequisites: A high <instert stat> stat.
At any time, check to see if your PC posesses the highest Charisma stat of all PCs and NPCs currently in party. If you do, you gain +1 bonus to that stat with regard to the other characters for the rest of the session. You may not do this in middle of combat. This is a supernatural ability. Saying "I'm still the prettiest/Strongest/Wisest/etc." is optional.
Normal: Being good doesnt make you better

Sword-Fu:Prerequisite: A sword, something to stab, Power Attack.
+4 attack bonus with swords and swords only.
Normal: You miss more.

Improvised Weapon Proficiency
Prerequisite: Warrior level 5+, or Warrior level 2+ and Exotic Weapon Proficiency.
Any item you can pick up, as long as it either weighs more than a half-ounce or has a surface area more than 4 square inches, can be used as a weapon. You can see potential for horrible mayhen in ordinary items around you. The DM assign weapon stats to your choosen item based on whatever vague similarity he can find to a "real" weapon, but must pick a real weapon to compare to... so nothing, even a playing card or a soft pillow, does less damage that a dagger -1.
Normal: If you want to hurt someone, use a weapon
 
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Karl Green said:
hmm tell me of the crossbreed Halfling/Orc... I am interested (although the Halfling is cool also)

A Halfling/Orc will have these traits:
Speed: 30 ft.
Abilities:+2str, +2dex, +2con, +2int, -2wis, -2cha
They are considered small, with all the bonuses a small creature get.
+2 on Climb, Jump, Move Silently and Listen.
+1 on all saving throws.
+2 on save against fear.
Once a day, can take 20 on a Bluff check to sell an item for twice its actual value.
Can see up to 60 feet even in pitch darkness
+2 save on curse spell or spell-like effects
Get bonus XP when defeating a superior foe
 


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