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Stink in Ship's Towers


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ajanders

Explorer
Kenn's brow furrows.
"That's not a rat."
He cautiously peeks round the door.

Kenn's Initiative (1d20+2=14)

(What's the general Eberron knowledge of Daelkyr and suchlike? Would Kenn know enough to panic at the sight of tentacles, or would he not even know that was a bad sign?)
 


Knight Otu

First Post
Thing - 23 - delayed
Barkeep - 19
Woman - 17
Kenn - 14
Kathan - 9
Khuter - 9

The creature still tries to soothe the woman, to no avail, but doesn't move. The barkeep grasps his club, but seems ready to bolt. The woman gets her crossbow up and fires at the greening-yellow thing, which yowls with pain, and it spits out foul, greenish liquid in the general direction of the woman. The stench begins to pervade through the whole tavern, it seems. The woman holds her hand before her nose, but apparently, the stench has no other effect on her. The barkeep, however, seems to be about to throw up. The creature slowly floats under the bed, the bolt straight through its disk-like body.

(Everyone needs to make a DC 11 Fort save - On a failure, you become sickened for 2d4 rounds (Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.))
 


ajanders

Explorer
Kenn whips his scarf over his nose and mouth just before the smell hits.
Phew! That's nasty stuff.

Kenn's fort save vs thing (1d20+1=21)
(OOC: That's it for this adventure, guys. Invisible Castle only gives me about one good roll per.:))

Kenn's hand comes out of his coat and brings with it a short, broad-bladed dagger, which he flips into a throwing grip.

"Lady! Over here!"
Kenn beckons urgently -- not with the hand holding the knife -- indicating a means of escape from tentacled creature and the chance to join with armed protectors.

This poor guy's gonna need to hire some adventurers to make his bar safe for humanity.


(Diplomacy check on Invisible Castle: Kenn's Diplomacy check vs lady. (1d20+5=25))
(OOC: There is a disturbance in the Force...)
 

Kaodi

Hero
1d20+1=21

Kathan covers his mouth with one sleave, and he coughs as he moves to put himself between the woman and the creature. " And damn it, hold yer fire! "

[sblock=Spot]
Being a rather suspicious fellow, Kathan takes a good look at the woman while putting himself in the line of fire, to see if she perhaps disguised.
[/sblock]
 

Knight Otu

First Post
The barkeep quickly rushes away from the obnoxious scene, and the woman reacts to the callouts of the group with a simple "Hah.", opens the window, and begins climbing out. Nothing is seen of the strange creature, but you can hear mutterings in a strange, but oddly pleasant language. It almost sounds like a prayer.
 

ajanders

Explorer
It belatedly occurs to Kenn that the woman may, in fact, not be a guest surprised by a ...thing..., but a hotel thief surprised by a ...thing....

Well, apparently the bartender's not attached to either one of them.


"Freeze, thief!"
Kenn emphasizes his demand by hurling his knife at the woman.
As the knife leaves his fingers he also realizes, belatedly, that he is no longer a badge-carrying member of the Cyran Counterintelligence Bureau, but a private citizen, and may find himself in difficulties if he goes around flinging knives at people. He further realizes that he is not a very good knife thrower. If he's lucky, the two problems may cancel each other out.

Kenn's thrown knife. (1d20+2=20)

Or not.
(Historical note: The CCB was considered to be a pretty vicious bunch. Now we know why.)

Kenn's damage roll: dagger + sneak attack (1d4=3, 1d6=1)

(OOC: don't know if sneak attack is appropriate here or not, remove if not)
In for assault, in for fraud.

Kenn pulls another knife out of his belt.

"Down on the ground! Now!"
Kenn's Intimidate Check (1d20+1=2)

(OOC: or not)
 

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