Ok--I've been gone for a while. Again. And I apologize.
As such, I've debated long and hard, and decided that I needed to drop my games here on EN World. Not because I don't enjoy playing, but because I respect all of you, and the game, too much to continually leave you in limbo while I'm off doing whatever IRL stuff I happen to have going on at the time.
The lack of d&d gamers in this town was, I thought, particularly astounding. For the life of me I couldn't find anyone. So I went out on a limb and tried something: I started a d&d Facebook group for local gamers, and I offered up my homebrew world to anyone who wanted to participate in a kind of 'living world'. Now I have close to 100 members in the group, and I'm running one-shots once or twice a week, in addition to my regular Wednesday group who I also managed to hook up with. I am constantly getting new characters to review, and writing quick adventures on the fly while fielding an ungodly amount of FB messages. Turns out that the local community wasn't dead--there was just no outlet. Inadvertently, I have now found myself at the head of it. Our FLGS is pointing people in my direction now when someone goes in to ask about d&d. I really am gobsmacked by the suddenness of it all.
I tell you all of this so that you'll know what I've been doing, and why I've been away for so long, and so hopefully you'll understand why I have to leave my games here. I just simply don't have the time to dedicate to them anymore, and I don't want to hold you guys up. I hope that you can find it in your hearts to understand, and forgive me.
And for the standard disclaimer: If you're in more than one game with me, you'll see this message again as I copy it to the others as well.
Thank you for understanding.
[MENTION=6873732]seriousmoonlight[/MENTION], as fighter 6 I get an ASI - can I take the feat?
You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them:
You gain a +1 bonus to attack rolls you make with the weapon.
Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target.
Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes bludgeoning damage equal to your Strength modifier (minimum of 0) if the attack misses but if the higher of the two d20 rolls would have hit.
If you use the Help action to aid an ally's melee attack while you're wielding the weapon, you knock the target's shield aside momentarily. In addition to the ally gaining advantage on the attack roll, the ally gains a +2 bonus to the roll if the target is using a shield.