5E Storm King's Thunder [OOC]

Greetings! I'm looking to start my first ever PBP game.

Campaign: Storm King's Thunder and, the related Acquisitions Incorporated delve, Cloud Giant's Bargain.

Setting: This is a 5th edition Forgotten Realms product that takes place on The Sword Coast.

Synopsis: Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

Pace: A post a day should be fine. I will certainly be one more than that to answer any questions.

Character Creation:
Please use the PHB or SCAG to create a level one character with standard gear and wealth.

Stats:
Standard array of
15, 14, 13, 12, 10, 8.

Character Advancements: No need to track XP. Storm King's Thunder has specific plot points where the party levels up. Heroes should be around the 11th level by the end.

Plot Hook:
The adventure begins south of Waterdeep in the sleepy village of Nightstone. You may create a reason for your character to be heading there or use the suggested ones below.


  • The characters have heard rumors of goblins terrorizing the settlement. The High Steward of Nightstone, Lady Velrosa Nandar, is a Waterdhavian noble. She is reportedly offering a reward to anyone willing and able to deal with the goblin threat.


  • Nightstone is a popular retreat for wealthy nobles who wish to hunt in the Ardeep Forest. Adventurers can earn good money by offering their services as guards on a hunt.

  • The residents of Nightstone have a longstanding and seemingly irreconcilable conflict with their northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute.


  • The Nightstone Inn is renowned for its food and cozy guest rooms. The dwarf innkeeper, Morak Ur'gray, has a fondness for adventurers and a nose for lucrative adventuring opportunities.

Initiative: For posting ease, all players will go in combat before the villains. I will roll and post the order at the start of combat. This adventure features some large scale battles and I will incorporate the mob rules for them.

Openings: I'm seeking five players, preferably a variety of classes and races.

Factions: Players have the option to join one of the five Adventure League factions in this campaign. This is not a requirement, but certain NPCs will give out additional information and items to their fellow faction members. Here is a breakdown of the different groups:
http://www.epicwords.com/attachments/16476


Style: I've always been drawn to the story telling aspect of D&D. I won't drown you in novel length posts, but I do try to incorporate life and comedy into my writing. Storm King's Thunder is a sandbox style campaign. I'm more than happy to listen to ideas and let the group steer the direction of the adventure.

Immersion: In order to provide the authentic D&D experience, I will be snail mailing slices of pizza and a list of distracting topics for side conversations at the table.
 
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Color me interested. I don't have any specific concepts in mind at the moment, but I'm willing to play just about any class. For the most part, baring any real-life distractions, once-a-day posts aren't a problem.


-IG
 

TallIan

Explorer
Oooooooo, tempting, though I might be stretching myself thin.

I might be either a wizard or a fighter - not sure yet.

Are you allowing feats and/or variant human?

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xynthoros

Villager
I am fairly interested, I would probably play a primary caster of some sort. I am curious as to whether you are open to Unearthed Arcana as there are a few things in there that I am dying to play.

With present info, looking at Wood Elf Druid (circle of land, forest), Outlander. I have connections to the elves of Ardeep and perhaps I can help them come to some type of agreement.
Str 8, Dex 16, Con 13, Int 12, Wis 16, Cha 10

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Charwoman Gene

Adventurer
I'd be interested in playing.

Bethany the Bold, Variant Human Fighter, Soldier background.
Str 16 Dex 10 Con 14 Int 8 Wis 14 Cha 12
Bethany dreamed of life as anywhere but working in her father's inn as a cook or barmaid. Ran off to join an army, wound up as a cook. She finished her contract and is now striking out on her own. She's come to Nightstone to find work, whether a guard on a hunt, or whatever looks tempting.
 

Kobold Stew

Adventurer
I'd be keen in trying a Death Cleric (DMG) of Kelemvor, either LN or LG. I'm not looking to play a necromancer with a horde of undead minions, but someone who uses death magic with hopeful, helpful intentions (half elf, or wood elf, variant human), not meaning to be as spooky at all.

I will admit I am in another (higher level) SKT game, and so I understand if I am not selected.
 

xynthoros

Villager
So the archive for the Unearthed Arcana is here: http://dnd.wizards.com/articles/unearthed-arcana

I am interested mainly in material from the Circle of the Shepherd for the Druid from here.

I am also interested in the Primeval Guardian from here.

I am also fine playing the Circle of the land druid that I already have posted, it would just be a bonus to be able to play one of those. The only thing that would change is my class, all other aspects remain the same.
 
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Bethany the Bold, Variant Human Fighter, Soldier background.
Str 16 Dex 10 Con 14 Int 8 Wis 14 Cha 12
Bethany dreamed of life as anywhere but working in her father's inn as a cook or barmaid. Ran off to join an army, wound up as a cook. She finished her contract and is now striking out on her own. She's come to Nightstone to find work, whether a guard on a hunt, or whatever looks tempting.
Sounds good! Send me a full character sheet.

I am also fine playing the Circle of the land druid that I already have posted, it would just be a bonus to be able to play one of those. The only thing that would change is my class, all other aspects remain the same.
Both seem fine to me. The Circle of The Shepherd fits really well with the Ardeep dispute and the guardian's powers might come in handy against giants.
 

Charwoman Gene

Adventurer
View attachment Bethany the Bold Flat.pdf
Bethany the Bold
Human Fighter 1
Soldier AL NG
Str 16 Dex 10 Con 14 Int 8 Wis 14 Cha 12

[sblock=Background]
Bethany the Bold was the daughter of an innkeeper. Her mother died in childbirth, so her dad raised her as best he could. Bethany dreamed of life as anywhere but working in her father's inn as a cook or barmaid.She was fascinated by stories of battle travelers brought in, and when she was sixteen she ran off and joined an army... She returned home and learned of her father's death. She is at a loss as to what is next. She's come to Nightstone to find work, whether a guard on a hunt, or whatever looks tempting.[/sblock]
[sblock=”Appearance & Personality”]
Traits: She loves games of physical skill of all types.
Bethany reacts from her heart, not her head usually.
Ideal: The strong are obligated to help the weak.
Bond: Bethany has no bonds to specific things, except her sense of honor and obligation to help people.
Flaw: She is a notoriously bad gambler, her sense of risk and reward is skewed.

Hair: Brown
Eyes: Brown
Skin: Fair
Height: 6’3””
Weight: 225 lbs.
Age: 19
Description:
A statuesque woman, Bethany seems almost stern at first, but can warm up with those she is close too. Her long hair is usually worn coiled in a bun at the back of her head.[/sblock]


[sblock=Stats]
Str 16 (+3) Dex 10 (+0) Con 14 (+2)
Int 8 (-1) Wis 14 (+2) Cha 12 (+1)


SKILLS
Acrobatics +0
Animal Handling +2
Arcana -1
Athletics +5
Deception +1
History -1
Insight +4
Intimidation +3
Investigation -1
Medicine +4
Nature -1
Perception +4
Performance +1
Persuasion +1
Religion -1
Sleight of Hand +0
Stealth +0
Survival +2


PROFICIENCIES
Armor: All Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice, Vehicles (land)
Languages: Common, Orcish



COMBAT
Init: +0
AC: 18
HP: 12
Hit Dice: 1d10
Speed 30
Size Medium
Passive perception 14
SAVING THROWS
STR +5 DEX +0 CON +4 INT -1 WIS +2 CHA +1
Attacks
Longsword +5 / 1d8+5 slashing versatile (1d10)
Handaxe +5 / 1d6+5 slashing light, thrown 20/60

CLASS FEATURES / FEATS
Class: Fighter
Fighting Style: Dueling
You gain a +2 bonus to damage while wielding a weapon in one hand and no other weapons.
Second Wind
On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. (1d10+1) Once you use this feature, you must finish a short or long rest before you can use it again.

Background (Soldier) Feature : Military Rank
I have a military rank from my career as a soldier. Soldiers loyal to my former military organization still recognize my authority and influence. I can invoke my rank to influence soldiers and temporarily requisition simple equipment or horses. I can usually gain access to friendly military encampments and fortresses where my rank is recognized.

Feat: Shield Master
As a bonus action, when I use the Attack action, I can shove someone within 5 ft with my shield.
I add my shield's AC bonus to Dex saves vs. effects targeting only me.
As a reaction, if I succeed on a Dex save for half damage, I can interpose my shield to avoid the damage.


EQUIPMENT
CHainmail
Longsword
Shield
Two handaxes
Backpack
Bedroll
Mess kit,
Tinderbox
10 torches
10 days of rations
Waterskin
50 feet of hempen rope
Insignia of Rank
Trophy from fallen Enemy
Bone Dice
Set of common clothes
Belt pouch
Money:10 gp
[/sblock]
 
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Given the current lineup, I wouldn't mind playing Carolina, a halfling rogue. This is a character that I've played in both 3rd and 4th editions, but I've yet to play a 5th edition incarnation of her. Here's a look at a quick summary, with a more proper sheet to follow if selected: View attachment Carolina.pdf


** EDIT **
Here's a proper pbp character sheet, as promised.
[SBLOCK=Character Portrait]
[/SBLOCK]

[SBLOCK=Backstory]
"Carolina was born to a high ranking lieutenant in a prominent thieves guild. She was small even by halfling standards, and guild officials quickly began training her to use her size to her (and the guild’s) advantage by training her in the art of stealth and breaking and entering. Carolina rarely saw her mother and secretly loathed her for her lack of affection--and for allowing the guild to use her as a tool. Not having the chance to experience life outside of the guild, Carolina swore to one day break free and strike out on her own.

Perhaps sooner than she could have imagined, she got her chance.

Carolina watched from the sewers beneath the city as her house was successfully defending an attack brought on by a rival guild. Soon she saw opportunity, and sneaked into the bowels of her own guild house. Without even an instant of hesitation, she put a torch to the structure's supporting timbers.

Back down in the sewers, Carolina waited… and waited. After the screams had subsided and the last of the smoke began to drift away, she made her way back out onto the blackened streets. Wading through the rubble of her fallen guild house, she didn’t even notice when she stepped on her mother’s charred hand. Convinced her work was done, she left the city and never looked back.

Carolina now wonders the countryside experiencing whatever life has to offer. Those who encounter her are often surprised at her stoicism and lack of typical halfling merriment, but those few who take the time to get to know her will find that the have made a friend for life. Those who dare to cross her may find their backs the target of a well placed crossbow bolt."
[/SBLOCK]

[SBLOCK=Carolina (Halfling Rogue 1)]
Name: Carolina
Sex: Female
Race: Halfling
Class/Level: Rogue 1
Alignment: Neutral
Size: Small
Type (Subtype): Humanoid (halfling)
Init: +3
Speed: 25ft
Senses:
Passive Perception: 13
Languages Common, Halfling, Thieve's Cant

STATISTICS
Str 8 (-1), Dex 17 (+3), Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 11 (+0)

[SBLOCK=DEFENSE]
AC: 14 (Leather, +3 Dex)
HP: 9 (1d8 +1 con)
Saves: Dexterity +5, Intelligence +4
[/SBLOCK]

[SBLOCK=OFFENSE]
Melee: Shortsword 5 Attack, 1d6+3 Piercing
Melee: Dagger +5 Attack, 1d4+3 Piercing (finesse, thrown, 20/60 range)
Ranged: Shortbow +5 Attack, 1d6+3 Piercing
[/SBLOCK]

[SBLOCK=SKILLS]
4 Fighter, 2 background; Proficient skills in bold
Mod Attribute Name of Skill
+7 (dex) Acrobatics
+1 (wis) Animal Handling
+2 (int) Arcana
-1 (str) Athletics
+2 (cha) Deception
+2 (int) History
+1 (wis) Insight
+0 (cha) Intimidation
+4 (int) Investigation
+1 (wis) Medicine
+2 (int) Nature
+3 (wis) Perception
+0 (cha) Performance
+0 (cha) Persuasion
+2 (int) Religion
+4 (dex) Sleight of Hand
+7 (dex) Stealth
+1 (wis) Survival
[/SBLOCK]

[SBLOCK=RACIAL FEATURES]
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Languages: Common, Halfling
[/SBLOCK]

[SBLOCK=BACKGROUND FEATURES]
Criminal
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set (Bone dice), Forgery kit
Language None
Feature (Criminal Contact): You have a reliable and trustworthy contact who acts as your liason to a network of other criminals.

Traits: "I am incredibly slow to trust. Those who seem the fairest often have the most to hide." "I am always calm, no matter what the situation. I never raise my voice or let me emotions control me."
Ideal: "People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care."
Bond: "Something important was taken from me, and I aim to steal it back."
Flaw: "An innocent person is in prison for a crime that I committed. I'm okay with that."
[/SBLOCK]

[SBLOCK=CLASS FEATURES]
- Expertise: (Athletics, Stealth) Proficiency bonus is doubled for any checks of the selected skills or thieves' tools.
- Sneal Attack +1d6 damage on attacks with advantage, or if another enemy of the target is withing 5 feet of it.
- Thieves' Cant: A secret language used to hide messages in plain sight.
Proficiencies Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, Thieves' tools
[/SBLOCK]

[SBLOCK=EQUIPMENT]
Combat Gear:
Leather armor
Shortsword
Shortbow
Dagger x2
Arrows x20

Other Gear: Burglar's pack, Thieves' tools, crowbar, set of dark common clothes including hood, belt pouch

Carrying Capacity: 120 lbs
Push/Drag/Lift: 240 lbs
[/SBLOCK]

[SBLOCK=MONEY LOG]
Code:
Starting Gold: 15 gp
[/SBLOCK]
[/SBLOCK]
 
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xynthoros

Villager
Eldrath

View attachment Eldrath.pdf

Eldrath Wood Elf Druid (Circle of the Shepherd)

The spirits have guided Eldrath his entire life, guiding him on his path as a druid, allowing him to protect his home when necessary. Recently his communication with the spirits has grown somewhat strange, as if there was some type of impending doom. The nature of the situation is unclear, but the spirits have guided him to the village of Nightstone where Humans stand in conflict with a tribe of Wood Elves and the surrounding wilderness.

As a druid, Eldrath is tied more to the land and the spirits of the wilderness than to the tribe itself. While the people of Nightstone encroach on the wilderness, conflict between the elves and the humans of Nightstone is just as bad as their encroachment. Hoping to come to some agreement that would avoid bloodshed and protect the wilderness while allowing the village to survive, Eldrath has set out from the wilderness to speak with the Lady of the keep.

While uncertain if this has anything to do with the sense of impending doom the spirits keep conveying, he is certain they have led him to Nightstone for a reason.
 

Kobold Stew

Adventurer
Tranio, a cleric.
Msfusok copy.png
LG Halfelf Cleric of Death 1

Abilities:
STR 10 (0)
DEX 14 (+2)
CON 12 (+1)
INT 8 (-1)
WIS 16 (+3) (save +5)
CHA 16 (+3) (save +5)

Size M
Speed 30
AC 18
Init +2
Hit Points: 9 (1d8)

Proficiency bonus: +2
Proficiencies: light and medium armor, simple and martial weapons
Skills: Perception, Acrobatics, Persuasion, Insight, Religion, Deception
Tools: Thieves’ Tools, Herbalism kit
Languages: Common, Elf, Gnoll

Attacks:
Chill Touch:
**

Background: Gravedigger (custom)
* skills: Deception, Religion
* tools: Thieves’ Tools, Herbalism kit
* feature: Bad Reputation (from Sailor)
* equipment (as Hermit)

Race abilities:
* Darkvision 60’
* Fey Ancestry (no magical sleep, advantage on charm)

Cleric abilities:
* Spellcasting (DC 13, attack mod +5)
- Cantrips: Guidance, Mending, Spare the Dying, Chill Touch
- Spell Slots: 2/0/0/0/0/0/0/0/0
- Spells Known: 4 (+domain)
- Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness)
* Ritual Casting
* Reaper: Chill Touch can target two creatures within 5’

Skills:
+4 (dex) Acrobatics
+3 (wis) Animal Handling
-1 (int) Arcana
+0 (str) Athletics
+5 (cha) Deception
-1 (int) History
+5 (wis) Insight
+3 (cha) Intimidation
-1 (int) Investigation
+3 (wis) Medicine
-1 (int) Nature
+5 (wis) Perception
+3 (cha) Performance
+5 (cha) Persuasion
+1 (int) Religion
+2 (dex) Sleight of Hand
+2 (dex) Stealth (disadvantage in armor)
+3 (wis) Survival

Characteristics:
Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.
Ideal:
Bond:
Flaw:

Equipment:
Scale mail
shield
Light crossbow with 20 bolts
Explorer’s pack
Holy symbol
(mace/warhammer)
scroll case filled with notes and prayers
winter blanket
common clothes
herbalism kit
5gp

still to do: personality, Attacks
 
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TallIan

Explorer
View attachment 81555
Bethany the Bold
Human Fighter 1
Soldier AL NG
Str 16 Dex 10 Con 14 Int 8 Wis 14 Cha 12

[sblock=Background]
Bethany the Bold was the daughter of an innkeeper...
Wow, this is pretty much exactly what I was thinking of doing (mechanically and back story), just replace Inn with farm and make it a him...

I've got an alternative fighter concept though, and I can always go wizard.

Can I ask about your planned progression (subclass)?

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Charwoman Gene

Adventurer
My planned progression was battle master. I'm willing to create another PC if you're really set on this. Alternatively we could know each other, having been members of the same unit.


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Redthistle

Explorer
I'd be interested in playing.

Bethany the Bold, Variant Human Fighter, Soldier background.
Str 16 Dex 10 Con 14 Int 8 Wis 14 Cha 12
Bethany dreamed of life as anywhere but working in her father's inn as a cook or barmaid. Ran off to join an army, wound up as a cook. She finished her contract and is now striking out on her own. She's come to Nightstone to find work, whether a guard on a hunt, or whatever looks tempting.
Yup, that's the army.
 

TallIan

Explorer
My planned progression was battle master. I'm willing to create another PC if you're really set on this. Alternatively we could know each other, having been members of the same unit.


Sent from my iPhone using EN World mobile app
That's very generous of you, but I'm not married to the concept. Since your post I've thought about an archer rather than sword and board and I'm contemplating a wizard as well.

Wizard sounds like a good idea for the group.



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