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5E Storm King's Thunder

Current Floor: Taking a quick fly around this level, Rillix would discover that this floor is completely empty. The only other two areas here are guest quarters. Interestingly enough, one wing is sized for giant kind and the other is sized for small folk.

Each of these human sized rooms contains furnishings sized for Medium and Small creatures: five comfortable beds, a circular rug, a barrel of drinking water, an empty dresser, and an empty wardrobe.

One of the giant sized rooms contains a storage area full of crates of food and ale.

Above Floor:
Upstairs is a completely different story. Music fills this hall when Rillix first arrive. Theroom is split into two levels; a 15-foot-high raised ledge hugs the walls to the north and east, and gently sloping ramps lead up to it. The acoustics here are excellent. Barnacle-covered pillars of hewn rock rise to meet the vaulted ceiling, and a huge crystal window allows in light that casts beautiful patterns on the walls.

Under the crystal window is a hulking crab with colored nodules and hollow flutes of beautiful coral growing out of its shell. This creature is a living instrument. When one of the nodules on its shell is tapped, the motion tickles the crab and causes it to exhale a burst of air through one of its coral pipes, producing a deep tone similar to that of a pipe organ.

Performing in this room are the two tallest and beautiful giants the group has ever seen. It stands to reason they are Storm Giants. One of the women sings while the other plays the bizaree crab instrument. Two guards, every bit as tall, flank these artists.

Other giants are gathered around mussel-shell tables and a giant coral fountain in the lower part of the room. The coral fountain spouts fresh water, which the giants drink from their conch shells. These four indivduals are all of differnt giant races: Hill, Stone, Fire, and Cloud.

sisters.JPG
 

FitzTheRuke

Adventurer
When told of the Giant gathering, Aremus suggests, "Perhaps we can negotiate a peace between Giant and regular-sized folk. We could say that Harshnag sent us, by way of introduction. I am no friend to dragons (in particular after our recent ordeal) and we may find that a common enemy can help to bridge our differences."
 

Neurotic

Adventurer
"You would talk with them? Now? We don't even know if Harshnags name will bring them to rage or smiles. Let's rest first. Those are giants. You cannot trust them." Ordrar finds himself is once again surprised at these folks. All they would do is talk. With giants. Who attack their cities. True, there are obviously those who work toward peace, but they don't know there giants...
 

KahlessNestor

Explorer
Maelstrom
Afternoon
Round 0


Dern nodded. Holing up in the small rooms that appeared to be empty would hopefully limit their discovery by any giants. “I’m for restin’ up, then seeing if we can talk t’ these giants. Harshnag seemed t’ trust us wi’ tha’.”


[sblock=Actions]
Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:

  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)



[/sblock]


[sblock=Stats]
AC: 16
HP: 40/67 HD: 8/8d8+2
Ki: 4/8/R
[/sblock]


[sblock=Party Treasure]
[/sblock]


[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

Kobold Stew

Adventurer
Tranio is surprised when Ordrar takes the first watch after his own offer, but he shrugs and collapses on one of the beds.

"Well enough. Wake me when it's my turn," he says, and promptly falls asleep.

OOC: Let's aim for a long rest if we can: certainly that would help Tranio. We might get interrupted, but if we do we'l at least get partial benefits.
 

FitzTheRuke

Adventurer
Aremus shrugged. He was happy to get some rest while he thought of what he would say to the Giants, if he had the chance. He sat cross-legged on his shield in the middle of the room and entered his elvish trance.
 

Neurotic

Adventurer
Tranio is surprised when Ordrar takes the first watch after his own offer, but he shrugs and collapses on one of the beds.
Sorry, I missed that, but you're a full caster, I can still fight with only short rest and have half my slots still available.
 

TallIan

Explorer
Fistan

Fistan spends some time setting a ward on each entrance to the room they chose, once done he draws a circle on the ground with his wand that leaves a strange line. He chants each of the party's name as he moves his hands and wand in the strange rituals that make up his power and a translucent wall slowly builds up from the line, forming a dome.

[SBLOCK=Mini Stats]
AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 44/44 (HD: 7/7d6)
Arcane Ward: 18/18

Offense
Spell attack: +7 to hit Spell DC: 15
Quarterstaff: +2 1d6-1B

Luck: 3/3
Healing Potion

Spells
CANTRIPS (4): FireBolt, Light, Minor Illusion, Mage Hand
LEVEL 1: (2/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep
LEVEL 2: (3/4) *Misty Step, *Levitate (C), *Web(C), Flaming Sphere (C)
LEVEL 3: (2/3) *Counterspell, *Fireball, *Fear
LEVEL 4: (1/1) *Polymorph
Rituals: Unseen Servant (1), Alarm (1), Find Familiar (1), Comprehend Languages (1), Identify (1), Tiny Hut (3)[/SBLOCK]
 
Watch: For most of the long rest the group is uninterrupted. That changes late into the third watch. Heavy footsteps, those of a creature much bigger than any of you, are heard coming closer. The indivual does not attempt to enter your room, but rather you all hear the door to the giant size quarters being opened and closed. Soon after, female sobbing can be heard through the wall. Cleary, from the noise generated, the upset person is a giant. This is different than the crying hill giant on the tower before. The individual seemed to be more dignified and reserved, perhaps a cloud or storm giant?
 

KahlessNestor

Explorer
Maelstrom
Afternoon
Round 0


Dren laid back comfortably on the stone and promptly fell asleep when it became apparent they were settling in for the night here, or would try to. Someone would wake him when it was his watch, or when it was morning.


OOC: Let me know if we get the full rest. Otherwise it’s spending HD for me. The rest of my stuff comes back after a short rest.



[sblock=Actions]
Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:

  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)



[/sblock]


[sblock=Stats]
AC: 16
HP: 40/67 HD: 8/8d8+2
Ki: 4/8/R
[/sblock]


[sblock=Party Treasure]
[/sblock]


[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

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