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Storms of Change [IC]

Round 2 (partial) / Round 3 (partial)

Bert gives up on his readied action and ducks underneath Wagon 1. From his spot under Wagon 1, he sees Braveheart! Braveheart is under Wagon 10 (Mirena's wagon)!

Alan is carrying his bastard sword in one hand and his crossbow in his other. He doesn’t see any hobgoblins now. He stays where he is and readies an action to attack any enemy he sees, or that he hears come within range.

Braveheart is sitting under Wagon 10, wagging his tail happily. Look at all those legs running around!

The ogres, now with lit torches, start running towards the caravan. They are now 280 feet away. The two mounted hobgoblins in the distance start walking their worgs further away (440 ft)

Driver 1 can’t see any hobgoblins, as they have all run off into the shadows. He sees the ogres approaching in the distance with their torches. “Center ogre!” he calls, firing his heavy crossbow at it. He misses.

Drivers 2, 8, and 10 shoot at the center ogre. Driver 2’s bolt flies true. The center ogre (Ogre 3) is hit.
Driver 4 takes out a little vial and drinks it.
Driver 6 lies dying.

Rowyn begins to sing, raising her voice up above the din of battle, the pounding of hooves, and the hobgoblin warcries. Searching quickly through her gear, she pulls out a torch and her flint. Tucking her sword under her arm briefly, she lights the torch, then holds her sword again, ready for anything. Sabala remains guarding. (Lighting a torch is a full round action, the light will appear next round.)

Guards 1, 2 and 3 mount their horses (horses had Initiative 18, now they move with their riders), drawing their torches and weapons.
Guard 2 is able to grab a lance this round.
Guards 1 and 3 move to be near their wagon to grab their lances next round.

Mavdeno and Thevin are not to be seen.

-- Round 3 --

Etherial shifts his horse to shoot around the corner of Wagon 8 at Hobgoblin 7. He misses badly.

Glendrake remains in his tent.

Darien shouts “Circle the caravan!” and starts heading around the caravan clockwise. He sees Hobgoblin 8 in front of him and attacks. His movement was all in a straight line, so he gets a charge attack. One of his horse’s hooves, and Darien’s heavy lance hit the hobgoblin. It falls.

The Northern Hobgoblin Archers are disappointed Darien moved out of range, but decide not to follow him. The orc is their closest target, but they ignore him, intent on taking out a blind target. They shoot at Guard 4. Two arrows hit, but Guard 4 remains fighting, and remains on his horse. The Southern Hobgoblin Archers give up on attacking the caravan drivers – they have too much cover in their wagons.
Hobgoblins 21 and 22 move to get a clear shot at Guard 5, on the north side. They miss.
Hobgoblin 23 moves up to take a shot at Guard 2, inside the caravan circle, and misses also.
Hobgoblin 24 sees only one shot, but the target is a dwarf! Dwarves aren’t blind in the dark! Oh well. His shot misses.

Guard 4 swings his horse around, circling the wagon in the opposite direction as Darien. On the way he sees Hobgoblin 4, and moves to let his horse attack it. As he rides he pulls out a potion with his shield hand. His horse attacks (not a charge), and both hooves connect. The hobgoblin falls. As his horse attacks, he succeeds his ride check, and quaffs the potion. He looks fully healed now.
Guard 5 follows Guard 4, and continues on after Guard 4 turns off to attack the hobgoblin. Guard 5 sees another hobgoblin just a little further on, and attacks it with his horse and lance. A hoof and his lance connect, and Hobgoblin 3 goes down.
Guard 6 circles around clockwise with Darien, and moves to attack Hobgoblin 7 when he sees it. Both hooves and his lance miss.

Alan sees some hobgoblins appear in the Driver’s torchlights (see below). He charges at the closest one, swinging his bastard sword in one hand, holding his crossbow in the other. Alan hits (7+3). Hobgoblin 2 falls.

Driver 3 pulls out his torch and fires his heavy crossbow at Ogre 3, missing.
Drivers 5 and 7 drop their crossbows and pull out their torches with their left hands, and their longswords with their right. Driver 5 hits Hobgoblin 16, taking it down. The hobgoblins last thoughts are ‘By Maglubiyet! Why didn’t I realize the human had an everburning torch too?’ Driver 7 misses Hobgoblin 18.
Driver 9 pulls out a torch and a vial. He quaffs the vial and looks much better.

Mirena drops her heavy crossbow and picks up her light crossbow, and shoots at Ogre 3, hitting it! Ogre 3 now has two bolts in it.

Initiative
22 Etherial
21 Glendrake
20 Darien
19 Hobgoblin Archers
19 Guards 4, 5 and 6
19 Alan
19 Drivers 3,5,7,9
18 Mirena
--stop point--
17 Dunathar
16 Zanock
13 Filbert
13 Hobgoblins
13 Braveheart
11 Ogres
11 Driver 1
10 Drivers 2,4,6,8,10
9 Rowyn and Sabala
8 Guards 1, 2, 3
6 Mavdeno
6 Thevin

Status
Hobgoblins 1 and 13 are injured.
Hobgoblins 2, 3, 4, 5, 8, 14, 16 and 20 are down.
Ogre 3 is injured.
Drivers 5 and 9 are injured.
Driver 6 is unconscious and dying.
Darien has 2 arrows in him.
Bert has 2 points of damage.
Etherial has Mage Armor
Rowyn has started Inspire Courage, but it is not in effect yet.
 
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Round 3 Combat Map
 

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OOC: Attacking the one on J32. Also, how come my sight is 120 feet? Darkvision reaches up to 60 feet, and everything beyond that is probably a pitchblack wall, considering I don't have lowlight vision.
 





Rowyn continues singing and holds her torch high. She will hold her sword and ready an action to hit anything that comes within range. [Is there some way I can non-verbally tell Sabala it's okay to attack now? :)]
 

Bert hp 7/10

Bert will pray his god for protection from his attackers and courage (OOC: casting Entropic Shield on himself) and then call out to his dog, trying to get it to come beside him.
 

Alan's gonna engage whoever is nearest, foregoing the crossbow as he moves to engage. As it looks like he can't see anyone, he's gonna just move toward wherever seems the most fitting, judging by sounds and the goblinoid warcries.
 

Into the Woods

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