CapnZapp
Legend
This seems a lot fairer than you lose your character
On one hand, you are completely right!
On the other, if there is no risk at all, the choice to try it out becomes a no-brainer and there is no real cost.
This is the dilemma...
This seems a lot fairer than you lose your character
I will have to check it out!In 1E, Polymorph Other has a process for the target to lose personality. It was checked daily, so you'd want to tone that down or not depending on if the item's use is discretionary.
Other possibilities include 1E's "Swords vs. Characters" check for intelligent weapons.
If I intended the item for the Sorcerer (Bard, Paladin etc) then yes, absolutely.You could run it similar to intelligent items from the DMG where it's a charisma save
That sounds great, except that players very seldom fail things.So have them do a side quest, but make it a bit risky. If they succeed, great. They have an awesome item. Fail? They become NPCs and a future nemesis. Let your players decide if it's worth the risk.
I like your gamist thinking.Permanent character retirement is even more harsh then save-or-die. The 5e way of handling those seems to be to put in place multiple rolls.
How about this:
Requires attunement. Can not be re-attuned while the being it it attuned to lives.
On use, make a death save. On failure, gain 1 permanent Evil Inclinations mark. When you gain the third, you turn LE and your character is retired.
Optional: Gaining a level and the Wish spell each will remove 1 Evil Inclinations mark - once each. (So not each level gained, just the first after gaining the first EI.)
This gives a mounting sense of tension, but also gives a few "safe" uses which they will likely horde. The chance of happening in exactly 3 uses is a bit less than 15%, but a greater chance over a large number of uses.
You could also grant a -2 to saves vs. charm and fear for each EI mark, or some other occasionally-in-play reminder of the dangers of playing with Evil.
Yes I am aware the AL allows LE and that this is not out of the ordinary. In my case however, I'm not too keen on retreating from my ruling from years ago.I will see if I can remember the source, but I DO know there was once some cursed artifacts that if the characters took them, each day the possessor had to make a Wisdom check/save DC 15. With each failure, the DC increased by 1. If they had three failures before three successes (similar to Death saves, maybe where they got the idea even...), they become Chaotic Evil and an NPC. If a character becomes evil, it is a greater story line to try to help them.
Also, as a DM, I allow Lawful Evil characters in my games. They have never been a problem really since Lawful Evil will work with the group and can be convinced to even help out if you present it with the right angle.![]()